Abstract—In this work we describe a GPU implementation for an individual-based model for fish schooling. In this model each fish aligns its position and orientation with an appropriate average of its neighbors positions and orientations. This carries a very high computational cost in the so-called nearest neighbors search. By leveraging the GPU processing power and the new programming model called CUDA we implement an efficient framework which permits to simulate the collective motion of high-density individual groups. In particular we present as a case study a simulation of motion of millions of fishes. We describe our implementation and present extensive experiments which demonstrate the effectiveness of our GPU implementation. Keywords-g...
The study of biological systems witnessed a pervasive cross-fertilization between experimental inves...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
In this work, we present a GPU-based library, called BehaveRT, for the definition, real-time simulat...
In this work we describe a GPU implementation for an individual-based model for fish schooling. In t...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
We consider an individual-based model for fish schooling, which incorporates a tendency for each fis...
We describe an architecture for massive simulation of a distributed behavioral model using graphics ...
Large-scale simulations of parts of the brain using detailed neuronal models to improve our understa...
Ecological modelling can allow us to test hypotheses and answer questions in cases where empirical e...
In this work, we present a massive simulation of a behavioral model using graphics hardware. In part...
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider ...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
AbstractComputational simulation has been used as a powerful tool to represent the dynamical behavio...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Abstract—Through computational methods, biologists are able learn more about molecular biology by bu...
The study of biological systems witnessed a pervasive cross-fertilization between experimental inves...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
In this work, we present a GPU-based library, called BehaveRT, for the definition, real-time simulat...
In this work we describe a GPU implementation for an individual-based model for fish schooling. In t...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
We consider an individual-based model for fish schooling, which incorporates a tendency for each fis...
We describe an architecture for massive simulation of a distributed behavioral model using graphics ...
Large-scale simulations of parts of the brain using detailed neuronal models to improve our understa...
Ecological modelling can allow us to test hypotheses and answer questions in cases where empirical e...
In this work, we present a massive simulation of a behavioral model using graphics hardware. In part...
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider ...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
AbstractComputational simulation has been used as a powerful tool to represent the dynamical behavio...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Abstract—Through computational methods, biologists are able learn more about molecular biology by bu...
The study of biological systems witnessed a pervasive cross-fertilization between experimental inves...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
In this work, we present a GPU-based library, called BehaveRT, for the definition, real-time simulat...