Abstract. Most current games perform navigation in virtual environments through A * for path finding combined with a local movement algorithm. Navigation Meshes are the most popular approach to combine path finding with local movement. This paper presents a new Automatic Navigation Mesh Generator (ANavMG) that subdivides any polygon representing the environment, with or without holes, into a suboptimal number of convex cells where local movement algorithms can be applied without deadlocks. We introduce the concept of convex relaxation to further reduce the number of cells depending on the flexibility of the local movement algorithm. Finally we show results of the ANavMG and its application to a multi player game
AbstractNavigation mesh is an important representation method for 3D game scene, and its generation ...
In order to create autonomous characters it is necessary to solve the problem of moving agents betwe...
A major problem faced by game developers these days is the ability to effectively plan the motion fr...
A popular solution to solve the problem of navigation in a complex scene, consists of subdividing th...
With the increasing demand for ever more depth and detail of modern video games, developers are face...
International audienceAutomatically planning motion for robots or humans in a virtual environment is...
This paper describes the benefits of using navigation mesh’s over traditional node based graphs for ...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
Games and simulations frequently model scenarios where obstacles move, appear, and disappear in an e...
Providing an understanding of space in game and simulation environments is one of the major challeng...
AbstractNavigation plays an important role in many modern computer games. Currently the motion of en...
This paper presents an efficient and robust technique for generating global motion paths for a human...
AbstractThis paper presents an efficient and robust technique for generating global motion paths for...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
Games and simulations frequently model scenarios where obstacles move, appear, and disappear in an e...
AbstractNavigation mesh is an important representation method for 3D game scene, and its generation ...
In order to create autonomous characters it is necessary to solve the problem of moving agents betwe...
A major problem faced by game developers these days is the ability to effectively plan the motion fr...
A popular solution to solve the problem of navigation in a complex scene, consists of subdividing th...
With the increasing demand for ever more depth and detail of modern video games, developers are face...
International audienceAutomatically planning motion for robots or humans in a virtual environment is...
This paper describes the benefits of using navigation mesh’s over traditional node based graphs for ...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
Games and simulations frequently model scenarios where obstacles move, appear, and disappear in an e...
Providing an understanding of space in game and simulation environments is one of the major challeng...
AbstractNavigation plays an important role in many modern computer games. Currently the motion of en...
This paper presents an efficient and robust technique for generating global motion paths for a human...
AbstractThis paper presents an efficient and robust technique for generating global motion paths for...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
Games and simulations frequently model scenarios where obstacles move, appear, and disappear in an e...
AbstractNavigation mesh is an important representation method for 3D game scene, and its generation ...
In order to create autonomous characters it is necessary to solve the problem of moving agents betwe...
A major problem faced by game developers these days is the ability to effectively plan the motion fr...