AbstractNavigation plays an important role in many modern computer games. Currently the motion of entities is often planned using a combination of scripting, grid-search methods, local reactive methods and flocking. In this paper we describe a novel approach, based on a technique originating from robotics, that computes a roadmap of smooth, collision-free navigation paths. Because the vast amount of computation time is spent in the pre-processing phase, navigation during the execution of an application is almost instantaneous. The created roadmap can be queried to obtain high quality paths. Furthermore, the applications of the roadmap are not limited to navigating an entity. Therefore, besides navigation for an entity, two other application...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
This paper describes the benefits of using navigation mesh’s over traditional node based graphs for ...
AbstractThis paper presents an efficient and robust technique for generating global motion paths for...
The exhibition of intelligent or challenging behavior by artificially controlled characters (AI) in ...
With the increasing demand for ever more depth and detail of modern video games, developers are face...
Our goal is to create roadmaps that are particularly suited for motion planning in virtual environme...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
Path planning is a central problem in virtual environments and games. When computer-controlled chara...
Navigation of agents in a computer game requires some form of navigation map so that standard path-f...
Abstract. Navigational performance of artificial intelligence (AI) char-acters in computer games is ...
Most systems for automatic navigation inside a 3D virtual environment often require pre-decomposing ...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Path finding algorithm is a very challenging problem for navigating autonomous virtual robots in com...
Most games being shipped today use some form of high-level abstraction such as a navmesh or waypoint...
Video game characters must almost always be able to travel from point A to point B and this task can...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
This paper describes the benefits of using navigation mesh’s over traditional node based graphs for ...
AbstractThis paper presents an efficient and robust technique for generating global motion paths for...
The exhibition of intelligent or challenging behavior by artificially controlled characters (AI) in ...
With the increasing demand for ever more depth and detail of modern video games, developers are face...
Our goal is to create roadmaps that are particularly suited for motion planning in virtual environme...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
Path planning is a central problem in virtual environments and games. When computer-controlled chara...
Navigation of agents in a computer game requires some form of navigation map so that standard path-f...
Abstract. Navigational performance of artificial intelligence (AI) char-acters in computer games is ...
Most systems for automatic navigation inside a 3D virtual environment often require pre-decomposing ...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Path finding algorithm is a very challenging problem for navigating autonomous virtual robots in com...
Most games being shipped today use some form of high-level abstraction such as a navmesh or waypoint...
Video game characters must almost always be able to travel from point A to point B and this task can...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
This paper describes the benefits of using navigation mesh’s over traditional node based graphs for ...
AbstractThis paper presents an efficient and robust technique for generating global motion paths for...