Providing an understanding of space in game and simulation environments is one of the major challenges associated with moving artificially intelligent characters through these environments. The usage of some form of navigation mesh has become the standard method to provide a representation of the walkable space in game environments to characters moving around in that environment. There is currently no standardized best method of producing a navigation mesh. In fact, producing an optimal navigation mesh has been shown to be an NP-Hard problem. Current approaches are a patchwork of divergent methods all of which have issues either in the time to create the navigation meshes (e.g., the best looking navigation meshes have traditionally been pro...
Navigation mesh is a form of representation of a virtual environment, which allows effective navigat...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
Providing an understanding of space in game and simulation environments is one of the major challeng...
We present a novel algorithm developed for decomposing world-space into arbitrary sided high-order p...
With the increasing demand for ever more depth and detail of modern video games, developers are face...
Abstract. Most current games perform navigation in virtual environments through A * for path finding...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
International audienceAutomatically planning motion for robots or humans in a virtual environment is...
International audienceA navigation mesh is a representation of a 2D or 3D virtual environment that e...
Navigation mesh is a form of representation of a virtual environment, which allows effective navigat...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
Providing an understanding of space in game and simulation environments is one of the major challeng...
We present a novel algorithm developed for decomposing world-space into arbitrary sided high-order p...
With the increasing demand for ever more depth and detail of modern video games, developers are face...
Abstract. Most current games perform navigation in virtual environments through A * for path finding...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
International audienceAutomatically planning motion for robots or humans in a virtual environment is...
International audienceA navigation mesh is a representation of a 2D or 3D virtual environment that e...
Navigation mesh is a form of representation of a virtual environment, which allows effective navigat...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...