As games continue to displace television as a mainstream leisure activity, there has never been a better time to study games and to create solid connections between game develop-ers and academic researchers. Building these connections will not be easy for there exists little common ground, and games are surrounded by supposition and saddled with the contradictory presumptions of harm and triviality. Despite these challenges, it is time to study games
The rise of virtual worlds and their demonstrated potential to generate new economies, forms of belo...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
Games are very popular for their entertainment purpose that attracts people of every age and gender....
Video games clearly have great educational potential, both for formal and informal learning, and thi...
Researchers are encouraged to study the social uses and effects of gaming before stereo-types form a...
Games are an extremely valuable context for the study of cognition as inter(action) in the social an...
This entry describes game studies as a dynamic interdisciplinary field of academic study and researc...
With the growing popularity of degree programs in computer game development as well as the continued...
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studie...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
This thematic issue presents a number of emerging scholarships into the study of digital gaming. The...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
Introduced by the First Vice-Rector of the University of Liège, Prof. Dr. Eric Haubruge, who will fi...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
"Simultaneously lacking some fundamental data about the role of digital games in culture, while bein...
The rise of virtual worlds and their demonstrated potential to generate new economies, forms of belo...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
Games are very popular for their entertainment purpose that attracts people of every age and gender....
Video games clearly have great educational potential, both for formal and informal learning, and thi...
Researchers are encouraged to study the social uses and effects of gaming before stereo-types form a...
Games are an extremely valuable context for the study of cognition as inter(action) in the social an...
This entry describes game studies as a dynamic interdisciplinary field of academic study and researc...
With the growing popularity of degree programs in computer game development as well as the continued...
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studie...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
This thematic issue presents a number of emerging scholarships into the study of digital gaming. The...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
Introduced by the First Vice-Rector of the University of Liège, Prof. Dr. Eric Haubruge, who will fi...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
"Simultaneously lacking some fundamental data about the role of digital games in culture, while bein...
The rise of virtual worlds and their demonstrated potential to generate new economies, forms of belo...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
Games are very popular for their entertainment purpose that attracts people of every age and gender....