Researchers are encouraged to study the social uses and effects of gaming before stereo-types form and guide both their own and the public’s thinking. The rise of online games comes at a particular historical moment for social reasons as well as technological ones and prompts a wide array of questions. The transition of public life from common spaces to private ones is exemplified in the move of game play from arcades to homes. As our real-world civic and social institutions experience steady decay, what is the impact of transferring our social networks and communities into virtual spaces? Will games be-come our new third places, and how will that affect us? These are questions researchers can answer but ones that need to be addressed befor...
International audienceThis article proposes a reflexive approach on the scientific production in the...
International audienceThis article proposes a reflexive approach on the scientific production in the...
There is little question of the social, cultural and economic importance of video games in the world...
Games are an extremely valuable context for the study of cognition as inter(action) in the social an...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
This entry describes game studies as a dynamic interdisciplinary field of academic study and researc...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studie...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
The study of online gaming is changing. It is no longer enough to analyse one type of online communi...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
New media technologies tap into fears about what they do to us individually and collectively. One ex...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
The information age has, under our noses, become the gaming age. It appears likely that gaming and i...
There is little question of the social, cultural and economic importance of video games in the world...
International audienceThis article proposes a reflexive approach on the scientific production in the...
International audienceThis article proposes a reflexive approach on the scientific production in the...
There is little question of the social, cultural and economic importance of video games in the world...
Games are an extremely valuable context for the study of cognition as inter(action) in the social an...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
This entry describes game studies as a dynamic interdisciplinary field of academic study and researc...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studie...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
The study of online gaming is changing. It is no longer enough to analyse one type of online communi...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
New media technologies tap into fears about what they do to us individually and collectively. One ex...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
The information age has, under our noses, become the gaming age. It appears likely that gaming and i...
There is little question of the social, cultural and economic importance of video games in the world...
International audienceThis article proposes a reflexive approach on the scientific production in the...
International audienceThis article proposes a reflexive approach on the scientific production in the...
There is little question of the social, cultural and economic importance of video games in the world...