Introduced by the First Vice-Rector of the University of Liège, Prof. Dr. Eric Haubruge, who will first discuss the major challenges of digital development at the University, particularly in the field of education, this meeting proposes to focus on the process of building an international partnership between two research centres on video games, the Ritsumeikan Center for Game Studies (RCGS) and the Liège Game Lab (LGL). This partnership is intended to be part of a broader network of video game research laboratories around the world. It relies on the French-speaking side on the creation of a network of French-speaking laboratories since May 2018 and on the Japanese side on the national branch of Digra (Digra Japan). Ritsumeikan Center for...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Video games clearly have great educational potential, both for formal and informal learning, and thi...
The main goals of the paper are, first, to present the Liège Game Lab, the different studies carried...
Since they first blipped and bleeped to life in the 1970s, videogames have become one of the most pe...
The games industry carries the image of innovation and creativity, but still we know relatively litt...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
From 25 to 27 October 2018, an international French-speaking conference was held at the Université d...
Les univers fictionnels qui accueillent les connexions à distance de plusieurs joueurs comptent parm...
Since the early 2000’s, the importance of studying digital games has increased to take a significant...
Symposium held in Dijon on 19-20 November 2021, following on from the online symposium "Langauge and...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
This paper is a brief summary of a preliminary exploration of certain aspects of independent video g...
As games continue to displace television as a mainstream leisure activity, there has never been a be...
With the growing popularity of degree programs in computer game development as well as the continued...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Video games clearly have great educational potential, both for formal and informal learning, and thi...
The main goals of the paper are, first, to present the Liège Game Lab, the different studies carried...
Since they first blipped and bleeped to life in the 1970s, videogames have become one of the most pe...
The games industry carries the image of innovation and creativity, but still we know relatively litt...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
From 25 to 27 October 2018, an international French-speaking conference was held at the Université d...
Les univers fictionnels qui accueillent les connexions à distance de plusieurs joueurs comptent parm...
Since the early 2000’s, the importance of studying digital games has increased to take a significant...
Symposium held in Dijon on 19-20 November 2021, following on from the online symposium "Langauge and...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
This paper is a brief summary of a preliminary exploration of certain aspects of independent video g...
As games continue to displace television as a mainstream leisure activity, there has never been a be...
With the growing popularity of degree programs in computer game development as well as the continued...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Video games clearly have great educational potential, both for formal and informal learning, and thi...