Current Distributed Virtual Environment (DVE) systems run simulations based on a server-network ar-chitecture, where the population of avatars should be properly assigned to the servers in the DVE. This goal, called partitioning problem, is a hot research problem in the field of networked 3D real time graph-ics. Some approaches have been proposed for resolving this problem, all of them based on a very basic model which describes the behaviour of an avatar in a virtual world. This model estimates the workload that a given avatar adds to its server as an independent and static value. In order to design scalable and accurate partitioning schemes we propose a new characterization of the workload generated by the ava-tars in the system. In this ...
Distributed Virtual Environment (DVE) systems model and simulate the activities of thousands of enti...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Recording and analyzing the dynamics of application program, system software, and hardware interacti...
Designing high fidelity and scalable distributed virtual environments remains a major challenge. Con...
Designing high fidelity and scalable distributed virtual environments remains a major challenge. Con...
The partitioning constitutes one of the basic problems that need to be handled in Distributed Virtua...
Fast Internet connections and the widespread use of high performance graphic cards are making Distri...
Abstract. Fast Internet connections and the widespread use of high performance graphic cards are mak...
Fast Internet connections and the widespread use of high performance graphic cards are making Distri...
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual ...
[[abstract]]Networked virtual environment (NVE) is a study of the interaction among graphically dist...
Virtual Reality (VR) has grown to become state-of-the-art technology in many business- and consumer ...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
Distributed Virtual Environments (DVE) are very useful in many different application areas. However,...
In DVEs, the primary task is to maintain a consistent view of the virtual world among all users. Mul...
Distributed Virtual Environment (DVE) systems model and simulate the activities of thousands of enti...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Recording and analyzing the dynamics of application program, system software, and hardware interacti...
Designing high fidelity and scalable distributed virtual environments remains a major challenge. Con...
Designing high fidelity and scalable distributed virtual environments remains a major challenge. Con...
The partitioning constitutes one of the basic problems that need to be handled in Distributed Virtua...
Fast Internet connections and the widespread use of high performance graphic cards are making Distri...
Abstract. Fast Internet connections and the widespread use of high performance graphic cards are mak...
Fast Internet connections and the widespread use of high performance graphic cards are making Distri...
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual ...
[[abstract]]Networked virtual environment (NVE) is a study of the interaction among graphically dist...
Virtual Reality (VR) has grown to become state-of-the-art technology in many business- and consumer ...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
Distributed Virtual Environments (DVE) are very useful in many different application areas. However,...
In DVEs, the primary task is to maintain a consistent view of the virtual world among all users. Mul...
Distributed Virtual Environment (DVE) systems model and simulate the activities of thousands of enti...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Recording and analyzing the dynamics of application program, system software, and hardware interacti...