[[abstract]]Networked virtual environment (NVE) is a study of the interaction among graphically distributive simultaneous participants of the same virtual world. Different researches have been proposed in the recent years to achieve such a goal. Scalability and resource management are two important research issues to increase the number of simultaneous participants. Furthermore, the multiple-server system to reduce system overhead for NVE is a common approach for the scalability issue, and Area-Of-Interest (AOI) to reduce network bandwidth consumption is the technique for the resource management issue. This paper presents an issue that is often raised for the NVE which is constructed by the multiple-server approach with the spatial AOI tech...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
Synchronous communication is a primary concern for multi-user virtual environments like Massively Mu...
Networked virtual environments (NVEs) are computer-generated virtual worlds where users interact by ...
Current Distributed Virtual Environment (DVE) systems run simulations based on a server-network ar-c...
International audienceReal time collaborative interactions within CVEs rely on the low latency offer...
International audienceReal time collaborative interactions within CVEs rely on the low latency offer...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
Users participating in a Massively Multiplayer Online Game (MMOG) share a synchronous and persistent...
Users participating in a Massively Multiplayer Online Game (MMOG) share a synchronous and persistent...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Users participating in a Massively Multiplayer Online Game (MMOG) share a synchronous and persistent...
Abstract: A fundamental task in peer-to-peer-based Massively Multiuser Virtual Environments is provi...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
We present a network software architecture for solving the problem of scaling large distributed simu...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
Synchronous communication is a primary concern for multi-user virtual environments like Massively Mu...
Networked virtual environments (NVEs) are computer-generated virtual worlds where users interact by ...
Current Distributed Virtual Environment (DVE) systems run simulations based on a server-network ar-c...
International audienceReal time collaborative interactions within CVEs rely on the low latency offer...
International audienceReal time collaborative interactions within CVEs rely on the low latency offer...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
Users participating in a Massively Multiplayer Online Game (MMOG) share a synchronous and persistent...
Users participating in a Massively Multiplayer Online Game (MMOG) share a synchronous and persistent...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Users participating in a Massively Multiplayer Online Game (MMOG) share a synchronous and persistent...
Abstract: A fundamental task in peer-to-peer-based Massively Multiuser Virtual Environments is provi...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
We present a network software architecture for solving the problem of scaling large distributed simu...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
Synchronous communication is a primary concern for multi-user virtual environments like Massively Mu...
Networked virtual environments (NVEs) are computer-generated virtual worlds where users interact by ...