In this paper, we present a technique for effective texturing of im-plicit surfaces. Our technique is based on usage of similar functions for the description of both implicit surfaces and solid textures. Modeling solid textures requires use of functions with almost unit gradient length. In order to construct such functions, we have discovered two operations which preserve almost unit gradi-ent length property. Based on these operations, we have developed a technique similar to Constructive Soft Geometry for modeling both implicit surfaces and solid textures.
In constructive solid geometry (CSG), highly smooth and manageable blending operations are always de...
We present a method for representing solid objects with spatially-varying oriented tex-tures by repe...
Algorithms of trimming implicit surfaces yielding surface sheets and stripes are presented. These tw...
Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally,...
. In this paper we present a method for applying 2D textures onto composite and articulated objects ...
This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces e...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implici...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We present a shape representation, the {\em multi-level partition of unity} implicit surface, that a...
The rendering of an implicit surface requires many function evaluations of the underlying implicit f...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
We present a new shape representation, the multi-level partition of unity implicit surface, that all...
We present a new shape representation, the multi-level partition of unity implicit surface, that all...
Implicit surfaces have long been used for a myriad of tasks in computer graphics, including modeling...
In constructive solid geometry (CSG), highly smooth and manageable blending operations are always de...
We present a method for representing solid objects with spatially-varying oriented tex-tures by repe...
Algorithms of trimming implicit surfaces yielding surface sheets and stripes are presented. These tw...
Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally,...
. In this paper we present a method for applying 2D textures onto composite and articulated objects ...
This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces e...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implici...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We present a shape representation, the {\em multi-level partition of unity} implicit surface, that a...
The rendering of an implicit surface requires many function evaluations of the underlying implicit f...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
We present a new shape representation, the multi-level partition of unity implicit surface, that all...
We present a new shape representation, the multi-level partition of unity implicit surface, that all...
Implicit surfaces have long been used for a myriad of tasks in computer graphics, including modeling...
In constructive solid geometry (CSG), highly smooth and manageable blending operations are always de...
We present a method for representing solid objects with spatially-varying oriented tex-tures by repe...
Algorithms of trimming implicit surfaces yielding surface sheets and stripes are presented. These tw...