Efficient handling of large polygonal scenes has always been a challenging task. In recent years, view-frustum and occlusion culling have drawn a lot of attention for reducing the complexity of those scenes. The problem of how to efficiently organize such scenes for fast image synthesis is widely neglected, although the answer heavily affects the overall performance. In this paper, we present three novel algorithms for efficient scene subdivision and compare those with another already available algorithm for subdividing general polygonal models into a hierarchy of sub-models for an occlusion cull-ing application. While the latter is available as a commercial product, the three other approaches introduce new algorithms for scene subdivision ...
We present hierarchical algorithms for visibility culling of spline models. This includes back-patch...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
A new occlusion model based stereo matching algorithm using scene hierarchical structure is presente...
Efficient handling of large polygonal scenes has always been a challenging task. In recent years, vi...
Efficient handling of large polygonal scenes has always been a challenging task. In recent years, v...
Veröffentlichung des Wilhelm-Schickard-Institut für Informatik Universität Tübinge
Image space occlusion culling is an useful approach to reduce the rendering load of large polygonal ...
Abstract: Many techniques have been developed in order to accelerate the visualization of large tria...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
This paper presents a new method for solving the following problem: Given a polygonal model of some ...
Abstract. We present an output-sensitive occlusion culling algorithm for densely occluded dynamic sc...
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geo...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
We present a novel polygon tiling algorithm in which recursive subdivision of image space is driven ...
We present hierarchical algorithms for visibility culling of spline models. This includes back-patch...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
A new occlusion model based stereo matching algorithm using scene hierarchical structure is presente...
Efficient handling of large polygonal scenes has always been a challenging task. In recent years, vi...
Efficient handling of large polygonal scenes has always been a challenging task. In recent years, v...
Veröffentlichung des Wilhelm-Schickard-Institut für Informatik Universität Tübinge
Image space occlusion culling is an useful approach to reduce the rendering load of large polygonal ...
Abstract: Many techniques have been developed in order to accelerate the visualization of large tria...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
This paper presents a new method for solving the following problem: Given a polygonal model of some ...
Abstract. We present an output-sensitive occlusion culling algorithm for densely occluded dynamic sc...
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geo...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
We present a novel polygon tiling algorithm in which recursive subdivision of image space is driven ...
We present hierarchical algorithms for visibility culling of spline models. This includes back-patch...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
A new occlusion model based stereo matching algorithm using scene hierarchical structure is presente...