We present a novel polygon tiling algorithm in which recursive subdivision of image space is driven by coverage masks that classify a convex polygon as inside, outside, or intersecting cells in an image hierarchy. This approach permits Warnock-style subdivision with its logarithmic search properties to be driven very efficiently by bit-mask operations. The resulting hierarchical polygon tiling algorithm performs subdivision and visibility computations very rapidly while only visiting cells in the image hierarchy that are crossed by visible edges in the output image. Visible samples are never overwritten. At 512 × 512 resolution, the algorithm tiles as rapidly as traditional incremental scan conversion, and at high resolution (e.g. 4096 × 40...
Image space occlusion culling is an useful approach to reduce the rendering load of large polygonal ...
International audienceMany problems in computer graphics and computer vision require accurate global...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
Efficient handling of large polygonal scenes has always been a challenging task. In recent years, v...
Efficient handling of large polygonal scenes has always been a challenging task. In recent years, vi...
International audienceIn order to do efficient visibility computations in the plane, one must deal w...
We present hierarchical algorithms for visibility culling of spline models. This includes back-patch...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b)...
Veröffentlichung des Wilhelm-Schickard-Institut für Informatik Universität Tübinge
Efficiently identifying polygons that are visible from a dynamic synthetic viewpoint is an important...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
International audienceIn this paper we describe a unified data-structure, the 3D Visibility Complex ...
Veröffentlichung des Wilhelm-Schickard-Institut für Informatik Universität Tübinge
Image space occlusion culling is an useful approach to reduce the rendering load of large polygonal ...
International audienceMany problems in computer graphics and computer vision require accurate global...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
Efficient handling of large polygonal scenes has always been a challenging task. In recent years, v...
Efficient handling of large polygonal scenes has always been a challenging task. In recent years, vi...
International audienceIn order to do efficient visibility computations in the plane, one must deal w...
We present hierarchical algorithms for visibility culling of spline models. This includes back-patch...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b)...
Veröffentlichung des Wilhelm-Schickard-Institut für Informatik Universität Tübinge
Efficiently identifying polygons that are visible from a dynamic synthetic viewpoint is an important...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
International audienceIn this paper we describe a unified data-structure, the 3D Visibility Complex ...
Veröffentlichung des Wilhelm-Schickard-Institut für Informatik Universität Tübinge
Image space occlusion culling is an useful approach to reduce the rendering load of large polygonal ...
International audienceMany problems in computer graphics and computer vision require accurate global...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...