This paper describes a new occlusion culling technique for efficient visibility determination in real-time environments. There are two major contributions of our work. First, we present an efficient algorithm to determine a set of potential occluders by sampling the virtual environment by sending rays from the camera into the view frustum. Thus, the set of potential occluders is always a subset of actually visible objects. We show how we can reduce the number of occlusion tests based on the fact that we use only visible occluders. Second, we present an algorithm that reduces the number of unsuccessful tests for occlusion significantly. We control the activation and de-activation of potential occluders for actual testing based on previous te...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Abstract. The visualization of complex virtual scenes can be significantly accelerated by applying O...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
medien.uni-weimar.de This paper presents a non-conservative occlusion culling technique for dynamic ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Abstract: Many techniques have been developed in order to accelerate the visualization of large tria...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Efficiently identifying polygons that are visible from a dynamic synthetic viewpoint is an important...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D sc...
Abstract. We present an output-sensitive occlusion culling algorithm for densely occluded dynamic sc...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
International audienceVisualisation of very complex environments can be significantly accelerated us...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Abstract. The visualization of complex virtual scenes can be significantly accelerated by applying O...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
medien.uni-weimar.de This paper presents a non-conservative occlusion culling technique for dynamic ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Abstract: Many techniques have been developed in order to accelerate the visualization of large tria...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Efficiently identifying polygons that are visible from a dynamic synthetic viewpoint is an important...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D sc...
Abstract. We present an output-sensitive occlusion culling algorithm for densely occluded dynamic sc...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
International audienceVisualisation of very complex environments can be significantly accelerated us...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Abstract. The visualization of complex virtual scenes can be significantly accelerated by applying O...