In this paper, we propose an efficient method of solving one- and two-player combinato-rial games by mapping each state to a unique bit in memory. In order to avoid collisions, a concise portfolio of perfect hash functions is provided. Such perfect hash functions then address tables that serve as a compressed representation of the search space and support the execution of exhaustive search algorithms like breadth-first search and retrograde analysis. Perfect hashing computes the rank of a state, while the inverse operation unrank re-constructs the state given its rank. Efficient algorithms are derived, studied in detail and generalized to a larger variety of games. We study rank and unrank functions for permu-tation games with distinguishab...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
. A parallel algorithm for conducting a search for a first solution to the problem of generating min...
This work combines recent advances in AI planning under memory limitation, namely bitvector and symb...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
In this paper we improve solving two-player games by computing the game-theoretical value of every r...
In this paper we improve solving two-player games by com-puting the game-theoretical value of every ...
We study parity games in which one of the two players controls only a small number k of nodes and th...
Parity games are two-player zero-sum games of infinite duration played on finite graphs for which no...
Developing scalable solution algorithms is one of the central problems in computational game theory....
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
We study strategy improvement algorithms for solving parity games. While these algorithms are known ...
Abstract. Parity games are 2-player games of perfect information and infinite duration that have imp...
The depth first proof number search (df-pn) is an effective and popular algorithm for solving and-or...
The ff---fi-- algorithm is an efficient technique for searching game trees. As parallel computers be...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
. A parallel algorithm for conducting a search for a first solution to the problem of generating min...
This work combines recent advances in AI planning under memory limitation, namely bitvector and symb...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
In this paper we improve solving two-player games by computing the game-theoretical value of every r...
In this paper we improve solving two-player games by com-puting the game-theoretical value of every ...
We study parity games in which one of the two players controls only a small number k of nodes and th...
Parity games are two-player zero-sum games of infinite duration played on finite graphs for which no...
Developing scalable solution algorithms is one of the central problems in computational game theory....
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
We study strategy improvement algorithms for solving parity games. While these algorithms are known ...
Abstract. Parity games are 2-player games of perfect information and infinite duration that have imp...
The depth first proof number search (df-pn) is an effective and popular algorithm for solving and-or...
The ff---fi-- algorithm is an efficient technique for searching game trees. As parallel computers be...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
. A parallel algorithm for conducting a search for a first solution to the problem of generating min...
This work combines recent advances in AI planning under memory limitation, namely bitvector and symb...