In this paper we improve solving two-player games by computing the game-theoretical value of every reachable state. A graphics processing unit located on the graphics card is used as a co-processor to accelerate the solution process. We exploit perfect hash functions to store the game states efficiently in memory and to transfer their ordinal representation between the host and the graphics card. As an application we validate Gasser's results that Nine-Men-Morris is a draw on a personal computer. Moreover, our solution is strong, while for the opening phase Gasser only provided a weak solution
We propose to use the new methodology for solving the complete and perfect information bimatrix game...
In this talk, I will show how one can characterize and compute Nash equilibria in multiplayer games ...
Quantitative games, where quantitative objectives are defined on weighted game arenas, provide natur...
In this paper we improve solving two-player games by com-puting the game-theoretical value of every ...
In this paper, we propose an efficient method of solving one- and two-player combinato-rial games by...
This paper exploits parallel computing power of graphics cards to accelerate state space search. We ...
AbstractWe introduce an alternative concept to determine the solvability of two-player games with pe...
The leading approach for solving large imperfect-information games is automated abstraction followed...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
Although the graphics processing unit (GPU) was originally designed to accelerate the image creation...
Parity games are two-player zero-sum games of infinite duration played on finite graphs for which no...
In this paper optimal state space planning is parallelized by exploiting the processing power of a g...
AbstractWe present an algorithm that determines the outcome of an arbitrary Hex game-state by findin...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...
We propose to use the new methodology for solving the complete and perfect information bimatrix game...
In this talk, I will show how one can characterize and compute Nash equilibria in multiplayer games ...
Quantitative games, where quantitative objectives are defined on weighted game arenas, provide natur...
In this paper we improve solving two-player games by com-puting the game-theoretical value of every ...
In this paper, we propose an efficient method of solving one- and two-player combinato-rial games by...
This paper exploits parallel computing power of graphics cards to accelerate state space search. We ...
AbstractWe introduce an alternative concept to determine the solvability of two-player games with pe...
The leading approach for solving large imperfect-information games is automated abstraction followed...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
Although the graphics processing unit (GPU) was originally designed to accelerate the image creation...
Parity games are two-player zero-sum games of infinite duration played on finite graphs for which no...
In this paper optimal state space planning is parallelized by exploiting the processing power of a g...
AbstractWe present an algorithm that determines the outcome of an arbitrary Hex game-state by findin...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...
We propose to use the new methodology for solving the complete and perfect information bimatrix game...
In this talk, I will show how one can characterize and compute Nash equilibria in multiplayer games ...
Quantitative games, where quantitative objectives are defined on weighted game arenas, provide natur...