We propose to use the new methodology for solving the complete and perfect information bimatrix game. To solve the games of these type we construct the incomplete and imperfect information game generated by the informational extended strategies. Then we construct associated Bayesian game with non-informational extended strategies. For a HPC cluster computing system with shared and distributed memory, we constuct a parallel algorithm for computing Bayes-Nash solutions to the bimatrix informational extended games. The complexity and time performance analysis of the algorithm are provided
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
<p>Different ways of solving bimatrix games in complete and perfect information (or over the set of ...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The computation of equilibria in games is a challenging task. The literature studies the problem of ...
National audienceThis paper defines the framework of hypergraphical Bayesian games, which allows ...
National audienceThis paper defines the framework of hypergraphical Bayesian games, which allows ...
National audienceThis paper defines the framework of hypergraphical Bayesian games, which allows ...
The computation of equilibria in games is a challenging task. The literature studies the problem of ...
This paper describes PyBNEq- a tool for computing Bayes-Nash equilibria for games of incomplete info...
It is known that finding a Nash equilibrium for win-lose bimatrix games, i.e., two-player games wher...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
<p>Different ways of solving bimatrix games in complete and perfect information (or over the set of ...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The computation of equilibria in games is a challenging task. The literature studies the problem of ...
National audienceThis paper defines the framework of hypergraphical Bayesian games, which allows ...
National audienceThis paper defines the framework of hypergraphical Bayesian games, which allows ...
National audienceThis paper defines the framework of hypergraphical Bayesian games, which allows ...
The computation of equilibria in games is a challenging task. The literature studies the problem of ...
This paper describes PyBNEq- a tool for computing Bayes-Nash equilibria for games of incomplete info...
It is known that finding a Nash equilibrium for win-lose bimatrix games, i.e., two-player games wher...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...