The goal of morphing algorithms is to construct visually pleasing interpolations between 2D or 3D shapes, referred to as morphs in computer graphics circles. One of the desirable properties of morphing algorithms is avoiding self-intersections of the deforming shape. This paper investigates winding number-based topological invariants of planar morphs between compatible triangulations that do allow global self-intersections but avoid local ones. Equivalently, such morphs are not allowed to make any of the triangles degenerate. We show a relationship between those invariants and the as-rigid-as-possible shape interpolation algorithm and improve it so that it allows to handle cases when a large amount of twist is required to transform the sour...
International audienceIn this paper we provide a new compact formulation of rigid shape interpolatio...
Abstract. Given two different drawings of a planar graph we consider the problem of morphing one dra...
Given two different drawings of a planar graph we consider the problem of morphing one drawing into ...
Morphing algorithms, attempting to construct visually pleasing interpolations between shapes, have n...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
We propose a new method to compute compatible triangulations of two polygons in order to create smoo...
The automatic creation of man-made 3D objects is an active area in computer graphics. Computer-assis...
Shape interpolation has many applications in computer graphics such as morphing for computer animati...
This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the o...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
[[abstract]]In 2D morphing, both source and target shapes can be triangulated into compatible polygo...
Widely used for morphing between objects with arbitrary topology, distance field interpolation (DFI)...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
International audienceWe present a multiresolution morphing algorithm using "as-rigid-as-possible" s...
This paper presents a general method to perform simultaneous topological and dimensional synthesis f...
International audienceIn this paper we provide a new compact formulation of rigid shape interpolatio...
Abstract. Given two different drawings of a planar graph we consider the problem of morphing one dra...
Given two different drawings of a planar graph we consider the problem of morphing one drawing into ...
Morphing algorithms, attempting to construct visually pleasing interpolations between shapes, have n...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
We propose a new method to compute compatible triangulations of two polygons in order to create smoo...
The automatic creation of man-made 3D objects is an active area in computer graphics. Computer-assis...
Shape interpolation has many applications in computer graphics such as morphing for computer animati...
This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the o...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
[[abstract]]In 2D morphing, both source and target shapes can be triangulated into compatible polygo...
Widely used for morphing between objects with arbitrary topology, distance field interpolation (DFI)...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
International audienceWe present a multiresolution morphing algorithm using "as-rigid-as-possible" s...
This paper presents a general method to perform simultaneous topological and dimensional synthesis f...
International audienceIn this paper we provide a new compact formulation of rigid shape interpolatio...
Abstract. Given two different drawings of a planar graph we consider the problem of morphing one dra...
Given two different drawings of a planar graph we consider the problem of morphing one drawing into ...