This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the original as-rigid-as-possible method, we avoid the need to construct a consistent tetrahedral mesh, but instead require a consistent triangle surface mesh and from it create a tetrahedron for each surface triangle. Our new approach has several significant advantages. It is much easier to create a consistent triangle mesh than to create a consistent tetrahedral mesh. Secondly, the equations arising from our approach can be solved much more efficiently than the corresponding equations for a tetrahedral mesh. Finally, by incorporating the translation vector in the energy functional controlling interpolation, our new method does not need the user ...
We present a new algorithm for finding a most "developable" smooth mesh surface to interpolate a giv...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
Metamorphosis, or morphing, is the gradual transformation of one shape into another. It generally co...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
Abstract — An alternative technique for shape morphing using a surface generating method using parti...
1.Introduction 2.Notation 3.As-rigid-as-possible deformation framework 4.Tetrisation 5.Application :...
Morphing or metamorphosis is a technique for shape transformation between two objects. It smoothly t...
Morphing or metamorphosis is a technique for shape transformation between two objects. It smoothly t...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
We present a new algorithm for finding a most "developable" smooth mesh surface to interpolate a giv...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
Metamorphosis, or morphing, is the gradual transformation of one shape into another. It generally co...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
Abstract — An alternative technique for shape morphing using a surface generating method using parti...
1.Introduction 2.Notation 3.As-rigid-as-possible deformation framework 4.Tetrisation 5.Application :...
Morphing or metamorphosis is a technique for shape transformation between two objects. It smoothly t...
Morphing or metamorphosis is a technique for shape transformation between two objects. It smoothly t...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
We present a new algorithm for finding a most "developable" smooth mesh surface to interpolate a giv...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...