1.Introduction 2.Notation 3.As-rigid-as-possible deformation framework 4.Tetrisation 5.Application : Shape blendingWe introduce a method to associate a tetrahedral structure to a triangular mesh in 3D space, which can then be used in shape deformation applications. Our method allows one to keep track of global geometry such as curvature while working locally on tetrahedra. We apply this method to give a shape blending algorithm based on the as-rigid-as-possible deformation scheme. An implementation and its MIT licensed source code is available online
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
It is a fundamental but challenging problem to efficiently edit complex 3D objects. By embedding the...
This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the o...
Deformation is a key component in many applications including virtual surgery and the animation of d...
. We present an algorithm for the construction of locally adapted conformal tetrahedral meshes. The ...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
Abstract We present an algorithm for the construction of locally adapted conformal tetrahedral mesh...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
Most 3D mesh generation techniques require simplication and mesh improvement stages to prepare a tet...
Tetrahedral meshes are often used for simulating deformable objects. Unlike engineering disciplines ...
Tetrahedral meshes are often used for simulating deformable objects. Unlike engineering disciplines ...
This paper presents an algorithm for blending (that is, smoothly transforming between) two 2{D shape...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
It is a fundamental but challenging problem to efficiently edit complex 3D objects. By embedding the...
This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the o...
Deformation is a key component in many applications including virtual surgery and the animation of d...
. We present an algorithm for the construction of locally adapted conformal tetrahedral meshes. The ...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
Abstract We present an algorithm for the construction of locally adapted conformal tetrahedral mesh...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
Most 3D mesh generation techniques require simplication and mesh improvement stages to prepare a tet...
Tetrahedral meshes are often used for simulating deformable objects. Unlike engineering disciplines ...
Tetrahedral meshes are often used for simulating deformable objects. Unlike engineering disciplines ...
This paper presents an algorithm for blending (that is, smoothly transforming between) two 2{D shape...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...