We present an optic-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense that local volumes are least-distorting as they vary from their source to target configurations. Given a boundary vertex correspondence, the source and target shapes are decomposed into isomorphic simplicial complexes. For the simplicial complexes, we find a closed-form expression allocating the paths of both boundary and interior vertices from source to target locations as a function of time. Key points are the definition af an error functional whose minimization defines the paths of the vertices. Each pair of corresponding simplices defines an affine transformation, ...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
Widely used for morphing between objects with arbitrary topology, distance field interpolation (DFI)...
In this chapter we present a framwork for morphing for 2D and 3D objects. In particular we focus on ...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the o...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
National audienceWe present a multiresolution morphing algorithm using "as-rigid-as-possible" shape ...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
We present an optic-space morphing technique that blends the interiors of given two- or three-dimens...
Widely used for morphing between objects with arbitrary topology, distance field interpolation (DFI)...
In this chapter we present a framwork for morphing for 2D and 3D objects. In particular we focus on ...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the o...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
National audienceWe present a multiresolution morphing algorithm using "as-rigid-as-possible" shape ...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
We present a novel approach to morph between two isometric poses of the same non-rigid object given ...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares opt...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...