Shape interpolation has many applications in computer graphics such as morphing for computer animation. In this paper, we propose a novel data-driven mesh interpolation method. We adapt patch-based linear rotational invariant coordinates to effectively represent deformations of models in a shape collection, and utilize this information to guide the synthesis of interpolated shapes. Unlike previous data-driven approaches, we use a rotation/translation invariant representation which defines the plausible deformations in a global continuous space. By effectively exploiting the knowledge in the shape space, our method produces realistic interpolation results at interactive rates, outperforming state-of-the-art methods for challenging cases. We ...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
Shape interpolation has many applications in computer graphics such as morphing for computer animati...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
An active problem in digital geometry processing is shape interpolation which aims to generate a con...
We propose a new method to compute compatible triangulations of two polygons in order to create smoo...
International audienceIn this paper we provide a new compact formulation of rigid shape interpolatio...
Modern modeling systems enable artists to create highquality content, but provide limited support fo...
In this chapter we present a framwork for morphing for 2D and 3D objects. In particular we focus on ...
International audienceA new technique is presented for computing transformations between polyhedral ...
In this paper, we introduce an interactive approach to generate physically based shape interpolation...
Existing work in shape editing applications using deep learning has primarily focused on shape inter...
Effectively characterizing the behavior of deformable objects has wide applicability but remains cha...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
Shape interpolation has many applications in computer graphics such as morphing for computer animati...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
An active problem in digital geometry processing is shape interpolation which aims to generate a con...
We propose a new method to compute compatible triangulations of two polygons in order to create smoo...
International audienceIn this paper we provide a new compact formulation of rigid shape interpolatio...
Modern modeling systems enable artists to create highquality content, but provide limited support fo...
In this chapter we present a framwork for morphing for 2D and 3D objects. In particular we focus on ...
International audienceA new technique is presented for computing transformations between polyhedral ...
In this paper, we introduce an interactive approach to generate physically based shape interpolation...
Existing work in shape editing applications using deep learning has primarily focused on shape inter...
Effectively characterizing the behavior of deformable objects has wide applicability but remains cha...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...
Abstract. We present a new method for morphing 2D and 3D objects. In particular we focus on the prob...