Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that mitigates the spatial aliasing for high-resolution volumes. Aliasing can be severe for high-resolution volumes or volumes where a high depth of field leads to converging samples along the perspective axis. Next, an analysis of the common approximation errors in the splatting process for perspective viewing is presented. In this context, we give different implementations, distinguished by efficiency and accuracy, for adding the splat contributions to the image plane. We then present new results in controlling the splatting errors and also show their behavior ...
This research is motivated towards understanding the relationship between the choice of splat size a...
Abstract We present a novel approach to render low resolution point clouds with multiple high resolu...
We present a novel visibility algorithm for rendering motion blur with per-pixel anti-aliasing. Our ...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
The transforming and rendering of discrete objects, such as traditional images (with or without dept...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
We present techniques for multiresolution approximation and hardware-assisted splat based rendering ...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
We extended Gross’s et al. [1,3] method of volume wavelet rendering by computing splats via least sq...
This research is motivated towards understanding the relationship between the choice of splat size a...
Abstract We present a novel approach to render low resolution point clouds with multiple high resolu...
We present a novel visibility algorithm for rendering motion blur with per-pixel anti-aliasing. Our ...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
The transforming and rendering of discrete objects, such as traditional images (with or without dept...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
We present techniques for multiresolution approximation and hardware-assisted splat based rendering ...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
We extended Gross’s et al. [1,3] method of volume wavelet rendering by computing splats via least sq...
This research is motivated towards understanding the relationship between the choice of splat size a...
Abstract We present a novel approach to render low resolution point clouds with multiple high resolu...
We present a novel visibility algorithm for rendering motion blur with per-pixel anti-aliasing. Our ...