Many systems have implemented replay of parallel or sequential processes, but none have provided a robust set of debugger tools that take advantage of this power. This paper develops new ideas about how software instruction counters can be used by programmers to facilitate debugging applications under replay. This paper is the discussion of the author's project for Honors in the degree of Bachelor of Science under the direction of Professor Robert H.B. Netzer.
Debugging MIMD programs is often a delicate job. As a matter of fact, they can have different behavi...
Deterministic replay can help to understand the cause of a failing execution of a multi-threaded pro...
This paper presents TORNADO, a fully operational tool that enables us to replay the non-deterministi...
PhD ThesisCurrently available microcomputer development systems/tools become rather inefficient whe...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
This paper presents a taxonomy of parallel and distributed debuggers based on execution replay. Prog...
Recent embedded real-time software tends to be multithreaded and constrained by stringent timing req...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
The problems of debugging parallel programs have been known for quite some time. However, the litera...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Deterministic replay is a powerful approach for debugging multi-threaded and distributed application...
A common debugging strategy involves re-executing a program (on a given input) over and over, each t...
Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architec...
Debugging MIMD programs is often a delicate job. As a matter of fact, they can have different behavi...
Deterministic replay can help to understand the cause of a failing execution of a multi-threaded pro...
This paper presents TORNADO, a fully operational tool that enables us to replay the non-deterministi...
PhD ThesisCurrently available microcomputer development systems/tools become rather inefficient whe...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
This paper presents a taxonomy of parallel and distributed debuggers based on execution replay. Prog...
Recent embedded real-time software tends to be multithreaded and constrained by stringent timing req...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
The problems of debugging parallel programs have been known for quite some time. However, the litera...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Deterministic replay is a powerful approach for debugging multi-threaded and distributed application...
A common debugging strategy involves re-executing a program (on a given input) over and over, each t...
Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architec...
Debugging MIMD programs is often a delicate job. As a matter of fact, they can have different behavi...
Deterministic replay can help to understand the cause of a failing execution of a multi-threaded pro...
This paper presents TORNADO, a fully operational tool that enables us to replay the non-deterministi...