Recent embedded real-time software tends to be multithreaded and constrained by stringent timing requirements, thus often leading to serious faults depending on the precise timing of thread executions and event occurrences. A promising approach to debugging such complicated software is to log appropriate events during runtime and replay the same software execution based on them. This would allow one to effectively reproduce and track down the sources of faults. Unfortunately, previous software-based replayers have not paid much attention to the precise timing of software execution, but largely focused on the relative order of software events. Although some hardware-based replayers can provide such precise timing, they generally require a si...
Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architec...
During debugging, a developer must repeatedly and manu-ally reproduce faulty behaviors in order to i...
Debugging software is challenging because of the increasing complexity of software and hardware, and...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
PhD ThesisCurrently available microcomputer development systems/tools become rather inefficient whe...
Testing and debugging are essential but most complex activities of the software development process,...
Many systems have implemented replay of parallel or sequential processes, but none have provided a r...
Abstract — Debugging is, typically, a hard and time-consuming task. Fault-replication mechanisms fac...
The problems of debugging parallel programs have been known for quite some time. However, the litera...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
Repeatable executions are required in order to success-fully debug a computer system. However, for r...
Deterministic replay is a powerful approach for debugging multi-threaded and distributed application...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
abstract: Debugging is a hard task. Debugging multi-threaded applications with their inherit non-det...
Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architec...
During debugging, a developer must repeatedly and manu-ally reproduce faulty behaviors in order to i...
Debugging software is challenging because of the increasing complexity of software and hardware, and...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
PhD ThesisCurrently available microcomputer development systems/tools become rather inefficient whe...
Testing and debugging are essential but most complex activities of the software development process,...
Many systems have implemented replay of parallel or sequential processes, but none have provided a r...
Abstract — Debugging is, typically, a hard and time-consuming task. Fault-replication mechanisms fac...
The problems of debugging parallel programs have been known for quite some time. However, the litera...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
Repeatable executions are required in order to success-fully debug a computer system. However, for r...
Deterministic replay is a powerful approach for debugging multi-threaded and distributed application...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
abstract: Debugging is a hard task. Debugging multi-threaded applications with their inherit non-det...
Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architec...
During debugging, a developer must repeatedly and manu-ally reproduce faulty behaviors in order to i...
Debugging software is challenging because of the increasing complexity of software and hardware, and...