The best current computer Go programs are hand crafted expert sys-tems. They are using conventional AI technics such as pattern matching, rule based systems and goal oriented selective search. Due to the increas-ing complexity of managing this kind of knowledge representation by hand, the playing strength of these programs is still far from human master level. This article describes methods for integrating expert Go knowledge into a learning articial neural network. These methods are implemented in the programNeuroGo. The network learns by playing against itself using tem-poral dierence learning and backpropagation. The expert knowledge that is implemented at present in NeuroGo is simple compared with a conven-tional computer Go program. De...
Project (M.S., Computer Science) -- California State University, Sacramento, 2013.Games are an inter...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The ...
Go is a difficult game for computers to master, and the best go programs are still weaker than the a...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
Mastering the game of Go has remained a long-standing challenge to the field of AI. Modern computer ...
We present an experimental methodology and results for a machine learning approach to learning openi...
Gogol is a rule-based computer Go program. It uses a lot of reliable tactical rules. Tactical rules ...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
In this paper, we present an experimental methodology and results for a machine learning approach to...
The purpose of this paper is to introduce the use of convolutional neural network for prediction of ...
AbstractComputer Go is one of the biggest challenges faced by game programmers. This survey describe...
For decades, computer scientists have worked to develop an artificial intelligence for the game of G...
AbstractSince the beginning of AI, mind games have been studied as relevant application fields. Nowa...
Neurogammon 1.0 is a complete backgammon program which uses multi-layer neural networks to make move...
Project (M.S., Computer Science) -- California State University, Sacramento, 2013.Games are an inter...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The ...
Go is a difficult game for computers to master, and the best go programs are still weaker than the a...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
Mastering the game of Go has remained a long-standing challenge to the field of AI. Modern computer ...
We present an experimental methodology and results for a machine learning approach to learning openi...
Gogol is a rule-based computer Go program. It uses a lot of reliable tactical rules. Tactical rules ...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
In this paper, we present an experimental methodology and results for a machine learning approach to...
The purpose of this paper is to introduce the use of convolutional neural network for prediction of ...
AbstractComputer Go is one of the biggest challenges faced by game programmers. This survey describe...
For decades, computer scientists have worked to develop an artificial intelligence for the game of G...
AbstractSince the beginning of AI, mind games have been studied as relevant application fields. Nowa...
Neurogammon 1.0 is a complete backgammon program which uses multi-layer neural networks to make move...
Project (M.S., Computer Science) -- California State University, Sacramento, 2013.Games are an inter...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The ...