Scalable Rendering allows the creation of high performance rendering systems without spe-cialist hardware by utilising clusters of rendering nodes with commercial graphics accelera-tors. Particle systems describe a class of rendering techniques for displaying objects without a rigid structure, including fire, water, and atmospheric effects, which traditional Computer Graphics approaches find difficult. The term has also been extended to cover decentralised behavioural systems consisting of large numbers of entities which are independent but influ-ence one another’s motion. Here we describe attempts to extend and improve on some existing computer graphics techniques by making use of parallel computation and rendering, to manage and display c...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
International audienceIn this paper, we first propose a strategy to parallelise the simulation of de...
Physically-based high-fidelity rendering pervades areas like engineering, architecture, archaeology ...
In the present work I concern myself with the development of Particle systems library independent on...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
AbstractIn this paper, we present a hierarchy and scalable model to controlling the running of parti...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Computer simulation using particles enables one to simulate diverse natural and artifical systems on...
Particle simulations in real-time become reality only a few years before, when in computer science o...
The need for more computing power for scientific applications leads supercomputer manufacturers to r...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
International audienceIn this paper, we first propose a strategy to parallelise the simulation of de...
Physically-based high-fidelity rendering pervades areas like engineering, architecture, archaeology ...
In the present work I concern myself with the development of Particle systems library independent on...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
AbstractIn this paper, we present a hierarchy and scalable model to controlling the running of parti...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Computer simulation using particles enables one to simulate diverse natural and artifical systems on...
Particle simulations in real-time become reality only a few years before, when in computer science o...
The need for more computing power for scientific applications leads supercomputer manufacturers to r...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
International audienceIn this paper, we first propose a strategy to parallelise the simulation of de...
Physically-based high-fidelity rendering pervades areas like engineering, architecture, archaeology ...