Physically-based high-fidelity rendering pervades areas like engineering, architecture, archaeology and defence, amongs others. The computationally intensive algorithms required for such visualisation benefit greatly from added computational resources when exploiting parallelism. In scenarios where multiple users roam around the same virtual scene, and possibly interact with one another, complex visualisation of phenomena like global illumination are traditionally computed and duplicated at each and every client, or centralised and computed at a single very powerful server. In this paper, we introduce the concept of collaborative high-fidelity rendering over peer-to-peer networks, which aims to reduce redundant computation via collaboration...
High-fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortun...
This dissertation addresses a growing challenge of visualizing and modifying massive 3D geometric mo...
Interactive rendering of complex models has many applications in the Virtual Reality Continuum. The ...
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have fr...
In the field of three-dimensional computer graphics, rendering refers to the process of generating i...
High-fidelity rendering requires a substantial amount of computational resources to accurately simul...
Current computing devices span a large and varied range of computational power. Interactive high-fid...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...
Virtual Reality (VR) has grown to become state-of-theart technology in many business- and consumer ...
Scalable Rendering allows the creation of high performance rendering systems without spe-cialist har...
Abstract: In this paper we present new approach to distributed rendering on GPU and CPU ba...
In computer graphics, generating high-quality images at high frame rates for rendering complex scene...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
This thesis examines a general class of applications called collaborative environments which allow i...
High-fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortun...
This dissertation addresses a growing challenge of visualizing and modifying massive 3D geometric mo...
Interactive rendering of complex models has many applications in the Virtual Reality Continuum. The ...
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have fr...
In the field of three-dimensional computer graphics, rendering refers to the process of generating i...
High-fidelity rendering requires a substantial amount of computational resources to accurately simul...
Current computing devices span a large and varied range of computational power. Interactive high-fid...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...
Virtual Reality (VR) has grown to become state-of-theart technology in many business- and consumer ...
Scalable Rendering allows the creation of high performance rendering systems without spe-cialist har...
Abstract: In this paper we present new approach to distributed rendering on GPU and CPU ba...
In computer graphics, generating high-quality images at high frame rates for rendering complex scene...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
This thesis examines a general class of applications called collaborative environments which allow i...
High-fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortun...
This dissertation addresses a growing challenge of visualizing and modifying massive 3D geometric mo...
Interactive rendering of complex models has many applications in the Virtual Reality Continuum. The ...