This work implements a solver for tactical goals in the game of Go (capturing stones, connecting groups). The solver is based on recognizing the shapes of stones on the desk and choosing the moves from prede ned database of patterns and the follow-up moves. The main part of this work features analysis and proposal of convenient representation of patterns which follow typical situations in the game and their solving considering both the attacker and the defender. User interface of the program allows execution of the solver including selection of the type of the tactical goal, creating new patterns and editing the whole database of patterns. The work also contains a precreated pattern database and examples of use
Part 7: Game DesignInternational audienceThe ancient Chinese board game, Go, with its simple rules y...
As a research paradigm, pattern analysis has been shown to be an effective tool for analyzing comple...
Throughout humankind's history games have been a defining part of it. For humans, games are a unique...
This work implements a solver for tactical goals in the game of Go (capturing stones, connecting gro...
Go is an ancient two player board game that has been played for several thousand years. Despite its ...
In many board games and other abstract games, patterns have been used as features that can guide aut...
Gogol is a rule-based computer Go program. It uses a lot of reliable tactical rules. Tactical rules ...
In many board games and other abstract games, patterns have been used as features that can guide aut...
The Tsetlin Machine have already shown great promise on pattern recognition and text categorization....
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
Abstract- We present a way to integrate search andMonte-Carlo methods in the game of Go. Our program...
Approaches to computer game playing based on alpha-beta search of the tree of possible move sequence...
The life-and-death problem in Go is a basic and essential problem to be overcome in implementing a c...
AbstractApproaches to computer game playing based on α–β search of the tree of possible move sequenc...
We present a model to support the design, analysis, and comparison of games through the use of game ...
Part 7: Game DesignInternational audienceThe ancient Chinese board game, Go, with its simple rules y...
As a research paradigm, pattern analysis has been shown to be an effective tool for analyzing comple...
Throughout humankind's history games have been a defining part of it. For humans, games are a unique...
This work implements a solver for tactical goals in the game of Go (capturing stones, connecting gro...
Go is an ancient two player board game that has been played for several thousand years. Despite its ...
In many board games and other abstract games, patterns have been used as features that can guide aut...
Gogol is a rule-based computer Go program. It uses a lot of reliable tactical rules. Tactical rules ...
In many board games and other abstract games, patterns have been used as features that can guide aut...
The Tsetlin Machine have already shown great promise on pattern recognition and text categorization....
In this thesis I focused myself on problematics of solving life and death problems in the game of Go...
Abstract- We present a way to integrate search andMonte-Carlo methods in the game of Go. Our program...
Approaches to computer game playing based on alpha-beta search of the tree of possible move sequence...
The life-and-death problem in Go is a basic and essential problem to be overcome in implementing a c...
AbstractApproaches to computer game playing based on α–β search of the tree of possible move sequenc...
We present a model to support the design, analysis, and comparison of games through the use of game ...
Part 7: Game DesignInternational audienceThe ancient Chinese board game, Go, with its simple rules y...
As a research paradigm, pattern analysis has been shown to be an effective tool for analyzing comple...
Throughout humankind's history games have been a defining part of it. For humans, games are a unique...