In the present work we study non-uniform methods for searching game trees of two player games with perfect information. Particularly the non-uniformity based on threats as realized in lambda search and dual-lambda search algorithms is investigated. Threats, de ned as such attack moves that if followed by a pass from the defender result in his certain loss, allow for a reduction of the search space while guaranteeing correctness at the same time. The work then describes a new method for construction of so called relevancy zones, a list of moves or places on the game desk that can only have in uence on the result of the problem in question. Using these zones it is possible to speed up the mentioned algorithms considerably. In the work there a...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
This chapter arises from the discussions of an experienced international group of researchers intere...
In the present work we study non-uniform methods for searching game trees of two player games with p...
In the present work we study non-uniform methods for searching game trees of two player games with p...
In the present work we study non-uniform methods for searching game trees of two player games with p...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
This chapter arises from the discussions of an experienced international group of researchers intere...
Includes bibliographical references (pages 28-29)The main purpose of this project was to understand ...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Many a...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
This chapter arises from the discussions of an experienced international group of researchers intere...
In the present work we study non-uniform methods for searching game trees of two player games with p...
In the present work we study non-uniform methods for searching game trees of two player games with p...
In the present work we study non-uniform methods for searching game trees of two player games with p...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
This chapter arises from the discussions of an experienced international group of researchers intere...
Includes bibliographical references (pages 28-29)The main purpose of this project was to understand ...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Many a...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
This chapter arises from the discussions of an experienced international group of researchers intere...