A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Many algorithms use the notion of establishing proofs that this value lies above or below some boundary value. We show that this amounts to the construction of a solution tree. We discuss the role of solution trees and critical trees in the following algorithms: Principal Variation Search, alpha-beta, and SSS-2. A general procedure for the construction of a solution tree, based on alpha-beta and Null-Window-Search, is given. Furthermore two new examples of solution tree based-algorithms are presented, that surpass alpha-beta---i.e., never visit more nodes than alpha-beta, and often less. Keywords: Game tree search, alpha-beta, solution trees, algo...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the comp...
textabstractA game tree algorithm is an algorithm computing the minimax value of the root of a game ...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
textabstractIn this paper, a theory of game tree algorithms is presented, entirely based upon the co...
AbstractIn this paper a theory of game tree algorithms is presented, entirely based upon the concept...
textabstractIn this paper a complete theory of game tree algorithms is presented, entirely based upo...
AbstractIn this paper a theory of game tree algorithms is presented, entirely based upon the concept...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
textabstractA new version of the SSS* algorithm for searching game trees is presented. This algorith...
A theory of heuristic game tree search and evalua-tion functions for estimating minimax values is de...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the comp...
textabstractA game tree algorithm is an algorithm computing the minimax value of the root of a game ...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
textabstractIn this paper, a theory of game tree algorithms is presented, entirely based upon the co...
AbstractIn this paper a theory of game tree algorithms is presented, entirely based upon the concept...
textabstractIn this paper a complete theory of game tree algorithms is presented, entirely based upo...
AbstractIn this paper a theory of game tree algorithms is presented, entirely based upon the concept...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
textabstractA new version of the SSS* algorithm for searching game trees is presented. This algorith...
A theory of heuristic game tree search and evalua-tion functions for estimating minimax values is de...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the comp...