textabstractIn this paper a complete theory of game tree algorithms is presented, entirely based upon the notion of a solution tree. Two types of solution trees are distinguished: max and min solution trees respectively. We show that most game tree algorithms construct a superposition of a max and a min solution tree. Moreover, we formulate a general cut-off criterion in terms of solution trees. In the second half of this paper four well known algorithms, viz., alphabeta, SSS*, MTD and Scout are studied extensively. We show how solution trees feature in these algorithms and how the cut-off criterion is applied
In the present work we study construction of tree decompositions with respect to graphs useful for p...
In the present work we study construction of tree decompositions with respect to graphs useful for p...
In this paper we present an axiomatic theory for a class of algorithms, called problem reduction gen...
AbstractIn this paper a theory of game tree algorithms is presented, entirely based upon the concept...
textabstractIn this paper, a theory of game tree algorithms is presented, entirely based upon the co...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
AbstractIn this paper a theory of game tree algorithms is presented, entirely based upon the concept...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Many a...
textabstractA game tree algorithm is an algorithm computing the minimax value of the root of a game ...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
textabstractA new version of the SSS* algorithm for searching game trees is presented. This algorith...
A theory of heuristic game tree search and evalua-tion functions for estimating minimax values is de...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
In the present work we study construction of tree decompositions with respect to graphs useful for p...
In the present work we study construction of tree decompositions with respect to graphs useful for p...
In this paper we present an axiomatic theory for a class of algorithms, called problem reduction gen...
AbstractIn this paper a theory of game tree algorithms is presented, entirely based upon the concept...
textabstractIn this paper, a theory of game tree algorithms is presented, entirely based upon the co...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
AbstractIn this paper a theory of game tree algorithms is presented, entirely based upon the concept...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Many a...
textabstractA game tree algorithm is an algorithm computing the minimax value of the root of a game ...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
textabstractA new version of the SSS* algorithm for searching game trees is presented. This algorith...
A theory of heuristic game tree search and evalua-tion functions for estimating minimax values is de...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
In the present work we study construction of tree decompositions with respect to graphs useful for p...
In the present work we study construction of tree decompositions with respect to graphs useful for p...
In this paper we present an axiomatic theory for a class of algorithms, called problem reduction gen...