Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a reality. This is primarily caused by the reliance of these handheld devices on telecoms networks such as GPRS and 3G to enable communications between players, introducing network latencies beyond the capacity of existing games and supporting consistency mechanisms to operate successfully.This paper motivates the need for a new approach to consistency in mobile multiplayer gaming environments, and introduces Rendezvous, a novel solution to the high latency consistency problem, based on the concept of elegant recovery from an inconsistent shared state, rather than the m...
Today's smartphones feature sophisticated computational capabilities as well as a plethora of senso...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and net...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
Gaming on mobile phones is a business with a great growth potential both in profit and popularity. I...
This paper describes results and experiences from designing, implementing, and testing a multiplayer...
This project describes the current state for wireless networks with regard to real-time multiplayer ...
Abstract: Nowadays, mobile phones/tabs/netbooks are an essential part of our life and it is hard to ...
Dans les jeux multijoueurs, où plusieurs joueurs participent à une même partie et communiquent entre...
Mobile games are characterized by the need to exploit responsive and reliable communication protocol...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
International audienceMost of the multiplayer games available online are based on a client-server ar...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
Purpose - This paper aims to present the different issues that must be tackled when creating a viabl...
Today's smartphones feature sophisticated computational capabilities as well as a plethora of senso...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and net...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
Gaming on mobile phones is a business with a great growth potential both in profit and popularity. I...
This paper describes results and experiences from designing, implementing, and testing a multiplayer...
This project describes the current state for wireless networks with regard to real-time multiplayer ...
Abstract: Nowadays, mobile phones/tabs/netbooks are an essential part of our life and it is hard to ...
Dans les jeux multijoueurs, où plusieurs joueurs participent à une même partie et communiquent entre...
Mobile games are characterized by the need to exploit responsive and reliable communication protocol...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
International audienceMost of the multiplayer games available online are based on a client-server ar...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
Purpose - This paper aims to present the different issues that must be tackled when creating a viabl...
Today's smartphones feature sophisticated computational capabilities as well as a plethora of senso...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and net...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...