International audienceMost of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers. Besides controlling the account and payment information of the players, this architecture also prevents players from cheating as all the game logic is executing on the centralized server. We proposed a server assisted approach for mobile games in [2]. However, because of the varying and high latency of wireless networks and of the changing consistency requirements during the game play, it is difficult to keep the user experience highly interactive in client-server architecture. This paper presents an adaptive hybrid client-server architecture which...
Consistency is one of the most important aspects to be considered when designing a Distributed Inte...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
Mobile games are characterized by the need to exploit responsive and reliable communication protocol...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
While the processing power of mobile devices is continuously increasing, the network bandwidth is ge...
Interactive online gaming is a widely successful application that is becoming moreand more popular e...
Multiplayer mobile games using the local network is a tempting platform,however, several technical h...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
Mobile gaming for smartphones has gained huge popularity in recent yearsand has become a big industr...
Abstract: Nowadays, mobile phones/tabs/netbooks are an essential part of our life and it is hard to ...
Typically games on mobile devices are limited to standalone single player games that are not only si...
Abstract — In this paper, we propose an adaptive Forward Error Correction (FEC) and rate control tec...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
Gaming on mobile phones is a business with a great growth potential both in profit and popularity. I...
Consistency is one of the most important aspects to be considered when designing a Distributed Inte...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
Mobile games are characterized by the need to exploit responsive and reliable communication protocol...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
While the processing power of mobile devices is continuously increasing, the network bandwidth is ge...
Interactive online gaming is a widely successful application that is becoming moreand more popular e...
Multiplayer mobile games using the local network is a tempting platform,however, several technical h...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
Mobile gaming for smartphones has gained huge popularity in recent yearsand has become a big industr...
Abstract: Nowadays, mobile phones/tabs/netbooks are an essential part of our life and it is hard to ...
Typically games on mobile devices are limited to standalone single player games that are not only si...
Abstract — In this paper, we propose an adaptive Forward Error Correction (FEC) and rate control tec...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
Gaming on mobile phones is a business with a great growth potential both in profit and popularity. I...
Consistency is one of the most important aspects to be considered when designing a Distributed Inte...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...