Multiplayer mobile games using the local network is a tempting platform,however, several technical hurdles remain in order to create thistechnology. The Same framework by Kjetil Orbekk appliestechniques from distributed systems in the pursuit of creating aplatform for sharing objects among Android devices on a local networkThroughout this thesis, a multiplayer game design was devised andimplemented using Same's transmission protocol, and the master selectionmechanism for improved connection stability. The multiplayer gameprovides a working model for analyzing Same's features and limitationsfor practical application.The game's network architecture uses a flexible client-servermethodology. The acting master device maintains the server role. I...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
This thesis deals with a conception and implementation of a simultaneous move turn-based game for de...
Mobile gaming for smartphones has gained huge popularity in recent yearsand has become a big industr...
Mobile games are characterized by the need to exploit responsive and reliable communication protocol...
International audienceMost of the multiplayer games available online are based on a client-server ar...
Mobile gaming presents a number of main issues which remain open. These are concerned mainly with co...
Typically games on mobile devices are limited to standalone single player games that are not only si...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
Abstract: Nowadays, mobile phones/tabs/netbooks are an essential part of our life and it is hard to ...
This thesis aims to discover pivotal points of maintaining shared world illusion in networked videog...
Gaming on mobile phones is a business with a great growth potential both in profit and popularity. I...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and net...
Abstract — Multiplayer games become increasingly popular, mostly because they involve interaction am...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
This thesis deals with a conception and implementation of a simultaneous move turn-based game for de...
Mobile gaming for smartphones has gained huge popularity in recent yearsand has become a big industr...
Mobile games are characterized by the need to exploit responsive and reliable communication protocol...
International audienceMost of the multiplayer games available online are based on a client-server ar...
Mobile gaming presents a number of main issues which remain open. These are concerned mainly with co...
Typically games on mobile devices are limited to standalone single player games that are not only si...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
Abstract: Nowadays, mobile phones/tabs/netbooks are an essential part of our life and it is hard to ...
This thesis aims to discover pivotal points of maintaining shared world illusion in networked videog...
Gaming on mobile phones is a business with a great growth potential both in profit and popularity. I...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and net...
Abstract — Multiplayer games become increasingly popular, mostly because they involve interaction am...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
This thesis deals with a conception and implementation of a simultaneous move turn-based game for de...