Simulating eye movements for virtual humans or avatars can improve social experiences in virtual reality (VR) games, especially when wearing head mounted displays. While other researchers have already demonstrated the importance of simulating meaningful eye movements, we compare three gaze models with different levels of fidelity regarding realism: (1) a base model with static fixation and saccadic movements, (2) a proposed simulation model that extends the saccadic model with gaze shifts based on a neural network, and (3) a user's real eye movements recorded by a proprietary eye tracker. Our between-groups design study with 42 subjects evaluates impact of eye movements on social VR user experience regarding perceived quality of communicati...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
Making virtual characters seem sentient is the main goal of the study of believable virtual characte...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
Making virtual characters seem sentient is the main goal of the study of believable virtual characte...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...