Treball de fi de grau en informàticaTutors: Anders Jonsson, Vicenç GómezA short review and comparison of Q-Learning, Function Approximation by gradient descent and Monte Carlo Tree Search algorithms, implemented to run on an environment based on an emulation of the Nintendo Entertainment System video gaming console. The Nintendo Entertainment System and its catalogue of games/nprovide a multitude of scenarios to research learning algorithms. Different states and rewards are produced in real-time using memory snapshots provided by an emulator running different games. Although the state space of Nintendo Entertainment System is much larger than that of an Atari, Monte Carlo Tree Search is still able to learn useful/npolicies.Un breve análisis...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
In this paper, reinforcement learning was examined by creating a Python puzzle video game and implem...
Se ha desarrollado un algoritmo que combina el uso de redes neuronales con el algoritmo Q-learning p...
While there are still a lot of projects and papers focused on: given a game, discover and measure wh...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
Treball de fi de grau en informàticaTutor: Anders JonssonThis thesis describes the design of agents ...
Inhalt dieser Arbeit ist der Vergleich von zwei Verfahren aus dem Bereich des maschinellen Lernens: ...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
This thesis aims to explore the behavior of two competing reinforcement learning agents in Super Mar...
Pac-Xon is an arcade video game in which the player tries to fill a level space by conquering blocks...
This report investigates the implementation of a Deep Reinforcement Learning (DRL) algorithm for com...
[ES] En este TFG, vamos a estudiar una de las tres partes principales del aprendizaje automático: el...
En este proyecto se presenta un modelo de aprendizaje profundo ca- paz de aprender a realizar varia...
This study examined the relative performance of Deep Reinforcement Learning compared to a neuroevolu...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
In this paper, reinforcement learning was examined by creating a Python puzzle video game and implem...
Se ha desarrollado un algoritmo que combina el uso de redes neuronales con el algoritmo Q-learning p...
While there are still a lot of projects and papers focused on: given a game, discover and measure wh...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
Treball de fi de grau en informàticaTutor: Anders JonssonThis thesis describes the design of agents ...
Inhalt dieser Arbeit ist der Vergleich von zwei Verfahren aus dem Bereich des maschinellen Lernens: ...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
This thesis aims to explore the behavior of two competing reinforcement learning agents in Super Mar...
Pac-Xon is an arcade video game in which the player tries to fill a level space by conquering blocks...
This report investigates the implementation of a Deep Reinforcement Learning (DRL) algorithm for com...
[ES] En este TFG, vamos a estudiar una de las tres partes principales del aprendizaje automático: el...
En este proyecto se presenta un modelo de aprendizaje profundo ca- paz de aprender a realizar varia...
This study examined the relative performance of Deep Reinforcement Learning compared to a neuroevolu...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
In this paper, reinforcement learning was examined by creating a Python puzzle video game and implem...
Se ha desarrollado un algoritmo que combina el uso de redes neuronales con el algoritmo Q-learning p...