Pac-Xon is an arcade video game in which the player tries to fill a level space by conquering blocks while being threatened by enemies. In this paper it is investigated whether a reinforcement learning (RL) agent can successfully learn to play this game. The RL agent consists of a multilayer perceptron (MLP) that uses a feature representation of the game state through input variables and gives Q-values for each possible action as output. For training the agent, the use of Q-learning is compared to two double Q-learning variants, the original algorithm and a novel variant. Furthermore, we have set up an alternative reward function which presents higher rewards towards the end of a level to try to increase the performance of the algorithms. T...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
We present the first deep learning model to successfully learn control policies di-rectly from high-...
A previous study used the Antarjami gaming framework to determine the OCEAN personality traits. In t...
Pac-Xon is an arcade video game in which the player tries to fill a level space by conquering blocks...
Reinforcement learning algorithms enable an agent to optimize its behavior from interacting with a s...
Games for the Atari 2600 console provide great environments for testing reinforcement learning algor...
We present an implementation of a specific type of deep reinforcement learning algorithm known as de...
Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing intere...
This thesis involves the use of a reinforcement learning algorithm (RL) called Q-learning to train a...
In this paper, reinforcement learning was examined by creating a Python puzzle video game and implem...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
The purpose of this study is understanding Q-learning through the theory that structures Reinforceme...
The Reinforcement learning (RL) algorithms solve a wide range of problems we faced. The topic of RL ...
Reward shaping is an efficient way to incorporate domain knowledge into a reinforcement learning age...
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
We present the first deep learning model to successfully learn control policies di-rectly from high-...
A previous study used the Antarjami gaming framework to determine the OCEAN personality traits. In t...
Pac-Xon is an arcade video game in which the player tries to fill a level space by conquering blocks...
Reinforcement learning algorithms enable an agent to optimize its behavior from interacting with a s...
Games for the Atari 2600 console provide great environments for testing reinforcement learning algor...
We present an implementation of a specific type of deep reinforcement learning algorithm known as de...
Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing intere...
This thesis involves the use of a reinforcement learning algorithm (RL) called Q-learning to train a...
In this paper, reinforcement learning was examined by creating a Python puzzle video game and implem...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
The purpose of this study is understanding Q-learning through the theory that structures Reinforceme...
The Reinforcement learning (RL) algorithms solve a wide range of problems we faced. The topic of RL ...
Reward shaping is an efficient way to incorporate domain knowledge into a reinforcement learning age...
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
We present the first deep learning model to successfully learn control policies di-rectly from high-...
A previous study used the Antarjami gaming framework to determine the OCEAN personality traits. In t...