The Experimento Game is part of Experimento, the international educational program of the Siemens Stiftung. The program Experimento is based on the principle of research-based learning and offers teacher trainings and curriculum-oriented hands-on experiments from the fields of energy, environment, and health. With Experimento, the Siemens Stiftung also aims to strengthen the teaching and formation of values during science and technology lessons. All Experimento teaching materials and additional media are available as Open Educational Resources on the media portal of the Siemens Stiftung. The online portal helps teachers to find age-appropriate media to introduce their students to global challenges such as the greenhouse effect, renewable en...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Environmental training is gaining momentum in European school education, often starting early on at ...
This contribution describes ‘Research Game’, a game produced in a Lifelong Learning Programme-Comeni...
Digital games, particularly serious games, are seen as an important element for providing stimulatio...
International audienceThis paper analyzes the results of a joint pedagogical experiment based on the...
Preparing our children for the rapid economic, scientific and technological developments ahead is a ...
This contribution describes ‘Research Game’, a game produced in a Lifelong Learning Programme-Comeni...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
An experiment using educational games has been conducted in France with first year engineering stude...
Abstract: In this paper, we describe how game-based learning can be used as a vehicle for developing...
Learning is a process to extend the knowledge, but learning science helps to understand the world. S...
Educational game promotes self-learning of students and allows them creating positive associations r...
This paper presents results from the design and testing of an educational version of Quantum Moves, ...
Nowadays and since the year 2000, the Moroccan educational system like all the other system of educa...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Environmental training is gaining momentum in European school education, often starting early on at ...
This contribution describes ‘Research Game’, a game produced in a Lifelong Learning Programme-Comeni...
Digital games, particularly serious games, are seen as an important element for providing stimulatio...
International audienceThis paper analyzes the results of a joint pedagogical experiment based on the...
Preparing our children for the rapid economic, scientific and technological developments ahead is a ...
This contribution describes ‘Research Game’, a game produced in a Lifelong Learning Programme-Comeni...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
An experiment using educational games has been conducted in France with first year engineering stude...
Abstract: In this paper, we describe how game-based learning can be used as a vehicle for developing...
Learning is a process to extend the knowledge, but learning science helps to understand the world. S...
Educational game promotes self-learning of students and allows them creating positive associations r...
This paper presents results from the design and testing of an educational version of Quantum Moves, ...
Nowadays and since the year 2000, the Moroccan educational system like all the other system of educa...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Environmental training is gaining momentum in European school education, often starting early on at ...
This contribution describes ‘Research Game’, a game produced in a Lifelong Learning Programme-Comeni...