Digital games, particularly serious games, are seen as an important element for providing stimulation and simulation in educational settings. The Storyboard Interpretation Technology (SIT) is a feature to support the development of games, especially for educational contexts. The Experimento Game is a prototype based on concepts of SIT. This prototype aims at supporting the development of a students critical reflection in STEM contexts, taking into account that students must be encouraged to understand the deeper meaning of a problem. In order to determine the suitability of the digital game, a user experience evaluation with a game test was carried out for the target group of students at the age of 11 to 13 years. In this paper we firstly o...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Storyboards are used as specifications of anticipated media experience. For the sake of performance ...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
The Experimento Game is part of Experimento, the international educational program of the Siemens St...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
Educational games can use storytelling as the underlying model for designing their content and narr...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
In recent years, the technological revolution has changed the way we see reality and interact with i...
Ordinarily, when a student plays a game on a computer, a great deal of data are generated, but never...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Storyboards are used as specifications of anticipated media experience. For the sake of performance ...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
The Experimento Game is part of Experimento, the international educational program of the Siemens St...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
Educational games can use storytelling as the underlying model for designing their content and narr...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
In recent years, the technological revolution has changed the way we see reality and interact with i...
Ordinarily, when a student plays a game on a computer, a great deal of data are generated, but never...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Storyboards are used as specifications of anticipated media experience. For the sake of performance ...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...