N-Body simulation simulates the evolution of a system that is composed of N particles, where each element receives a force that is due to the interaction with all the other elements within the system. Usually, the influence of external physical forces, such as gravity, is involved too. This methodology is widely used in different fields that range from astrophysics, where it is used to study the interaction of celestial objects, to molecular dynamics, where the bodies are represented by molecules. Although its wide range of applicability, the algorithm presents a high computational complexity that requires the usage of powerful and high power consuming computers. An acceleration on a reconfigurable device, such as an FPGA, would benefit bot...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
This paper outlines the setup and creation of an object-oriented N-body simulator as part of a conti...
N-Body simulation simulates the evolution of a system that is composed of N particles, where each el...
N-Body simulation simulates the evolution of a system that is composed of N particles, where each el...
N-Body simulation simulates the evolution of a system that is composed of N particles, where each el...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
The N-body problems simulate the evolution of a system of N bodies where the force exerted on each b...
In this paper, we describe the implementation of gravitational force calculation for N-body simulati...
In this paper, we describe the implementation of gravitational force calculation for N-body simulati...
Algorithms designed to efficiently solve this classical problem of physics fit very well on GPU hard...
Abstract. The simulation of N particles interacting in a gravitational force field is useful in astr...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
Thesis (Ph.D.)--Boston University PLEASE NOTE: Boston University Libraries did not receive an Aut...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
This paper outlines the setup and creation of an object-oriented N-body simulator as part of a conti...
N-Body simulation simulates the evolution of a system that is composed of N particles, where each el...
N-Body simulation simulates the evolution of a system that is composed of N particles, where each el...
N-Body simulation simulates the evolution of a system that is composed of N particles, where each el...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
The N-body problems simulate the evolution of a system of N bodies where the force exerted on each b...
In this paper, we describe the implementation of gravitational force calculation for N-body simulati...
In this paper, we describe the implementation of gravitational force calculation for N-body simulati...
Algorithms designed to efficiently solve this classical problem of physics fit very well on GPU hard...
Abstract. The simulation of N particles interacting in a gravitational force field is useful in astr...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
Thesis (Ph.D.)--Boston University PLEASE NOTE: Boston University Libraries did not receive an Aut...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
This paper outlines the setup and creation of an object-oriented N-body simulator as part of a conti...