We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force evaluation of the $N$-body problem was implemented in Cg using the GPU directly to speed-up the calculations. The integration of the equations of motions were, running on the host computer, implemented in C using the 4th order predictor-corrector Hermite integrator with block time steps. We find that for a large number of particles ($N \apgt 10^4$) modern graphics processing units offer an attractive low cost alternative to GRAPE special purpose hardware. A modern GPU continues to give a relatively flat sca...
AbstractWe have implemented a fast collisionless N-body code which runs on GPU, the peak performance...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
In this paper, we describe the implementation of gravitational force calculation for N-body simulati...
In this paper, we describe the implementation of gravitational force calculation for N-body simulati...
We present an algorithm named "Chamomile Scheme". The scheme is fully optimized for calculating grav...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
Hybrid computational architectures based on the joint power of Central Processing Units (CPUs) and G...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
We describe source code level parallelization for the kira direct gravitational Nbody integrator, th...
We present Sapporo, a library for performing high precision gravitational N-body simulations on NVID...
A wide variety of outstanding problems in astrophysics involve the motion of a large number of parti...
AbstractWe have implemented a fast collisionless N-body code which runs on GPU, the peak performance...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
In this paper, we describe the implementation of gravitational force calculation for N-body simulati...
In this paper, we describe the implementation of gravitational force calculation for N-body simulati...
We present an algorithm named "Chamomile Scheme". The scheme is fully optimized for calculating grav...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
Hybrid computational architectures based on the joint power of Central Processing Units (CPUs) and G...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
We describe source code level parallelization for the kira direct gravitational Nbody integrator, th...
We present Sapporo, a library for performing high precision gravitational N-body simulations on NVID...
A wide variety of outstanding problems in astrophysics involve the motion of a large number of parti...
AbstractWe have implemented a fast collisionless N-body code which runs on GPU, the peak performance...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...