We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape.MathWorks, Inc. (Fellowship
International audienceWe present an automatic method to build a layered vector graphics structure re...
[[abstract]]Abstract The technique of 2D handy-sketched animation is becoming matured; also the inv...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...
Non-photorealistic arts have been an invaluable form of media for over tens of thousands of years, a...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or char...
When artists design characters, they draw illustrations viewed from the front, side or slant views. ...
Despite the remarkable growth of 3D animation in the last twenty years, 2D is still popular today an...
Traditional 2D morphing methods have been restricted in their application in the computer animation ...
The animation is a phenomenon of the last decades, whose continuous development and multiple applica...
A series of experiments that investigate and demonstrate the visual logic of three-dimensional repre...
Artists explore the visual style of animated characters through 2D concept art, since it affords the...
This research focuses on exploring how historic/traditional two-dimensional animation techniques cou...
Cartoons are an important part of our entertainment culture. Though drawing a cartoon is not for eve...
Due to increasing demands of cartoon style in many areas of computer graphic aspects, this paper pre...
This thesis develops a stylised procedural paradigm for computer graphics animation. Cartoon effects...
International audienceWe present an automatic method to build a layered vector graphics structure re...
[[abstract]]Abstract The technique of 2D handy-sketched animation is becoming matured; also the inv...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...
Non-photorealistic arts have been an invaluable form of media for over tens of thousands of years, a...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or char...
When artists design characters, they draw illustrations viewed from the front, side or slant views. ...
Despite the remarkable growth of 3D animation in the last twenty years, 2D is still popular today an...
Traditional 2D morphing methods have been restricted in their application in the computer animation ...
The animation is a phenomenon of the last decades, whose continuous development and multiple applica...
A series of experiments that investigate and demonstrate the visual logic of three-dimensional repre...
Artists explore the visual style of animated characters through 2D concept art, since it affords the...
This research focuses on exploring how historic/traditional two-dimensional animation techniques cou...
Cartoons are an important part of our entertainment culture. Though drawing a cartoon is not for eve...
Due to increasing demands of cartoon style in many areas of computer graphic aspects, this paper pre...
This thesis develops a stylised procedural paradigm for computer graphics animation. Cartoon effects...
International audienceWe present an automatic method to build a layered vector graphics structure re...
[[abstract]]Abstract The technique of 2D handy-sketched animation is becoming matured; also the inv...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...