A series of experiments that investigate and demonstrate the visual logic of three-dimensional representation in animated form through the use of computers is presented. Perspective systems are designed to construct pictures that, when viewed, produce in the trained viewer the experience of depicted objects that match perceivable objects. Panofsky [1] wrote about how our capacities to see are constrained by the perspective system that we use, that is, by our way of depicting what we see. The kind of pictorial spaces are expressed through geometrical models. Each model is expressed as a geometrical transformation applied to Euclidean/Cartesian shapes of the physical environment. These transformations show how shapes are projected in pictoria...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
This paper describes how to construct and use a perspective camera: the solid perspective machine, s...
A number of educational fields are introducing computer visualizations into their curricula, yet our...
A series of experiments that investigate and demonstrate the visual logic of three-dimensional repre...
This Creative Project has investigated current methods being used to produce computer animation. Thi...
The human brain has the remarkable ability to turn 2D retinal images of an object into a vivid perce...
In the present study we adopted the tasks and the experimental procedures used in a recent series of...
Short paper session " Character Animation "; ISBN 978-981-07-2222-7International audienceIn this wor...
There was and is written a big amount of literatuře with the topič of three-dimensional imagery, thi...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
This paper describes some visual phenomena of human perception in the context of computer based Illu...
Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2)...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...
Two approaches are commonly employed in Computer Graphics to design and adjust the appearance of ob...
There was and is written a big amount of literatuře with the topič of three-dimensional imagery, thi...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
This paper describes how to construct and use a perspective camera: the solid perspective machine, s...
A number of educational fields are introducing computer visualizations into their curricula, yet our...
A series of experiments that investigate and demonstrate the visual logic of three-dimensional repre...
This Creative Project has investigated current methods being used to produce computer animation. Thi...
The human brain has the remarkable ability to turn 2D retinal images of an object into a vivid perce...
In the present study we adopted the tasks and the experimental procedures used in a recent series of...
Short paper session " Character Animation "; ISBN 978-981-07-2222-7International audienceIn this wor...
There was and is written a big amount of literatuře with the topič of three-dimensional imagery, thi...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
This paper describes some visual phenomena of human perception in the context of computer based Illu...
Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2)...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...
Two approaches are commonly employed in Computer Graphics to design and adjust the appearance of ob...
There was and is written a big amount of literatuře with the topič of three-dimensional imagery, thi...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
This paper describes how to construct and use a perspective camera: the solid perspective machine, s...
A number of educational fields are introducing computer visualizations into their curricula, yet our...