Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics-based character animation, as well as point out various open research areas and possible future directions
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
The attached file is a supplement to the author’s master’s thesis at http://hdl.handle.net/2429/7795...
We demonstrate a system to automatically animate hand-drawn characters. Starting with skeleton extra...
Over the past decades, physics-based simulation has become an established method for the animation o...
This work deals with the animation and control of flexible and active characters. These are characte...
We implement a framework for animating interactive characters by combining kinematic animation with ...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Presented is a review of existing methods for creating physically-based character animation. We argu...
In the area of Physics-Based Animation using Reinforcement Learning (RL), multiple games and virtual...
This paper presents a current motion research in the real time animation character. Real time animat...
This study investigates the application of physics algorithmic in achieving realistic time based ani...
3D character development is very important part in the character animation. Currently, animation res...
Creating realistic motion that appears physically accurate in animation software can be a difficult ...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Abstract. Expressive animation (such as gesturing or conducting) is typically generated using proced...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
The attached file is a supplement to the author’s master’s thesis at http://hdl.handle.net/2429/7795...
We demonstrate a system to automatically animate hand-drawn characters. Starting with skeleton extra...
Over the past decades, physics-based simulation has become an established method for the animation o...
This work deals with the animation and control of flexible and active characters. These are characte...
We implement a framework for animating interactive characters by combining kinematic animation with ...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Presented is a review of existing methods for creating physically-based character animation. We argu...
In the area of Physics-Based Animation using Reinforcement Learning (RL), multiple games and virtual...
This paper presents a current motion research in the real time animation character. Real time animat...
This study investigates the application of physics algorithmic in achieving realistic time based ani...
3D character development is very important part in the character animation. Currently, animation res...
Creating realistic motion that appears physically accurate in animation software can be a difficult ...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Abstract. Expressive animation (such as gesturing or conducting) is typically generated using proced...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
The attached file is a supplement to the author’s master’s thesis at http://hdl.handle.net/2429/7795...
We demonstrate a system to automatically animate hand-drawn characters. Starting with skeleton extra...