In the area of Physics-Based Animation using Reinforcement Learning (RL), multiple games and virtual simulations have had it as an objective throughout the years because of the added realism it brings to motions of characters. It also brings a realistic and practical interaction between the characters and their environment. By using a physically simulated ragdoll and Reinforcement Learning, the ragdoll can learn how to walk and balance. This has the potential of bringing realistic and interactive real-time animations, of normally rigid animations, to life. No longer do animators have to animate every single scenario of foot placement, collision, or fall because the physics-based character will produce realistic motions for every unique scen...
Presented is a review of existing methods for creating physically-based character animation. We argu...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
In the area of Physics-Based Animation using Reinforcement Learning (RL), multiple games and virtual...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make s...
Humans adjust their movements in advance to prepare for the forthcoming action, resulting in efficie...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
Over the past decades, physics-based simulation has become an established method for the animation o...
Humans are capable of performing awe-inspiring feats of agility by drawing from a vast repertoire of...
Believable character animation arises from a well orchestrated performance by a digital character. V...
This study investigates the useof physics formulasin achieving plausible bouncing simulati...
3D character development is very important part in the character animation. Currently, animation res...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
equations on an example motion learning task How does the work advance the state-of-the-art?: Applic...
Presented is a review of existing methods for creating physically-based character animation. We argu...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
In the area of Physics-Based Animation using Reinforcement Learning (RL), multiple games and virtual...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make s...
Humans adjust their movements in advance to prepare for the forthcoming action, resulting in efficie...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
Over the past decades, physics-based simulation has become an established method for the animation o...
Humans are capable of performing awe-inspiring feats of agility by drawing from a vast repertoire of...
Believable character animation arises from a well orchestrated performance by a digital character. V...
This study investigates the useof physics formulasin achieving plausible bouncing simulati...
3D character development is very important part in the character animation. Currently, animation res...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
equations on an example motion learning task How does the work advance the state-of-the-art?: Applic...
Presented is a review of existing methods for creating physically-based character animation. We argu...
Creating controllers for physics-based characters is a long-standing open problem in animation and r...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...