This paper describes a generic model for personality, mood and emotion simulation for conversational virtual humans. We present a generic model for describing and updating the parameters related to emotional behaviour. Also, this paper explores how existing theories for appraisal can be integrated into the framework. Finally we describe a prototype system that uses the described models in combination with a dialogue system and a talking head with synchronised speech and facial expressions
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Summary. A person's behavior provides signicant information about their emo-tional state, attit...
Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant n...
This paper describes a generic model for personality, mood and emotion simulation for conversational...
Virtual humans have been the focus of computer graphics research for several years now. The amalgama...
The focus of the virtual human research has recently shifted from modeling and animation towards imp...
Becker C, Kopp S, Wachsmuth I. Why emotions should be integrated into conversational agents. In: Nis...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
We have proposed an improved emotion model based on the well-known PAD model in affective computing ...
In this paper, we present an integrated method of linking personality and emotion with the response...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
Sajjadi P, Hoffmann L, Cimiano P, Kopp S. A Personality-Based Emotional Model For Embodied Conversat...
Becker C, Kopp S, Wachsmuth I. Simulating the emotion dynamics of a multimodal conversational agent....
The last decade has witnessed an explosion of interest in research on human emotion modeling for gen...
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Summary. A person's behavior provides signicant information about their emo-tional state, attit...
Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant n...
This paper describes a generic model for personality, mood and emotion simulation for conversational...
Virtual humans have been the focus of computer graphics research for several years now. The amalgama...
The focus of the virtual human research has recently shifted from modeling and animation towards imp...
Becker C, Kopp S, Wachsmuth I. Why emotions should be integrated into conversational agents. In: Nis...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
We have proposed an improved emotion model based on the well-known PAD model in affective computing ...
In this paper, we present an integrated method of linking personality and emotion with the response...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
Sajjadi P, Hoffmann L, Cimiano P, Kopp S. A Personality-Based Emotional Model For Embodied Conversat...
Becker C, Kopp S, Wachsmuth I. Simulating the emotion dynamics of a multimodal conversational agent....
The last decade has witnessed an explosion of interest in research on human emotion modeling for gen...
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Summary. A person's behavior provides signicant information about their emo-tional state, attit...
Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant n...