In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of a large set of basic interactions between the user and the computer. These interactions are encoded in finite state machines. The system is integrated with an expression recognition system, that tracks a user’s face in real-time and obtains expression data. Also, the system includes a personality and emotion simulator, so that the character responds naturally to both the speech and the facial expressions of the user. The virtual character is represented by a 3D face that performs the speech and facial animation in real-time, together with the appropriate facial ex...
The focus of the virtual human research has recently shifted from modeling and animation towards imp...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
In this paper, we present an integrated method of linking personality and emotion with the response...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
Virtual characters are an important part of many 3D graphical simulations. In entertainment or train...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
For many application areas, where a task is most naturally represented by talking or where standard ...
For many application areas, where a task is most naturally represented by talking or where standard ...
Virtual humans have been the focus of computer graphics research for several years now. The amalgama...
For many application areas, where a task is most naturally represented by talking or where standard ...
The focus of the virtual human research has recently shifted from modeling and animation towards imp...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
In this paper, we present an integrated method of linking personality and emotion with the response...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
Virtual characters are an important part of many 3D graphical simulations. In entertainment or train...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
For many application areas, where a task is most naturally represented by talking or where standard ...
For many application areas, where a task is most naturally represented by talking or where standard ...
Virtual humans have been the focus of computer graphics research for several years now. The amalgama...
For many application areas, where a task is most naturally represented by talking or where standard ...
The focus of the virtual human research has recently shifted from modeling and animation towards imp...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...