Virtual humans have been the focus of computer graphics research for several years now. The amalgamation of computer graphics and artificial intelligence has lead to the possibility of creating believable virtual personalities. The focus has shifted from modeling and animation towards imparting personalities to virtual humans. The aim is to create virtual humans that can interact spontaneously using a natural language, emotions and gestures. This paper discusses a system that allows the design of personality for emotional virtual human. We adopt the Five Factor Model (FFM) of personality from psychology studies. To realize the model, we use Bayesian Belief Network. We introduce a layered approach for modeling personality, moods and emotions...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
The search for the perfect virtual character is on, but the moment users interact with characters, a...
We have proposed an improved emotion model based on the well-known PAD model in affective computing ...
The focus of the virtual human research has recently shifted from modeling and animation towards imp...
In this paper, we present an integrated method of linking personality and emotion with the response...
This paper describes a generic model for personality, mood and emotion simulation for conversational...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
In recent years, emotional computing has found an important application do-main in the field of inte...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
AbstractAs humans we perceive other humans as individually different based – amongst other things – ...
This paper describes a generic model for personality, mood and emotion simulation for conversational...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Becker C, Kopp S, Wachsmuth I. Why emotions should be integrated into conversational agents. In: Nis...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
The search for the perfect virtual character is on, but the moment users interact with characters, a...
We have proposed an improved emotion model based on the well-known PAD model in affective computing ...
The focus of the virtual human research has recently shifted from modeling and animation towards imp...
In this paper, we present an integrated method of linking personality and emotion with the response...
This paper describes a generic model for personality, mood and emotion simulation for conversational...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
In recent years, emotional computing has found an important application do-main in the field of inte...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
AbstractAs humans we perceive other humans as individually different based – amongst other things – ...
This paper describes a generic model for personality, mood and emotion simulation for conversational...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Becker C, Kopp S, Wachsmuth I. Why emotions should be integrated into conversational agents. In: Nis...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
The search for the perfect virtual character is on, but the moment users interact with characters, a...
We have proposed an improved emotion model based on the well-known PAD model in affective computing ...