We consider classes of TU-games. We show that we can efficiently compute an allocation in the intersection of the prekernel and the least core of the game if we can efficiently compute the minimum excess for any given allocation. In the case where the prekernel of the game contains exactly one core vector, our algorithm computes the nucleolus of the game. This generalizes both a recent result by Kuipers on the computation of the nucleolus for convex games and a classical result by Megiddo on the nucleolus of standard tree games to classes of more general minimum cost spanning tree games. Our algorithm is based on the ellipsoid method and Maschler's scheme for approximating the prekernel
A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the und...
An equivalence between simplen-person cooperative games and linear integer programs in 0–1 variables...
Various least core concepts including the classical least core of cooperative games are discussed. B...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of TU-games. We show that we can efficiently compute an allocation in the inters...
The nucleolus is a well-known solution concept for coalitional games to fairly distribute the total ...
The nucleolus is a well-known solution concept for coalitional games to fairly distribute the total ...
Abstract: The class of neighbour games is the intersection of the class of assignment games (cf. Sha...
We prove that computing the nucleolus of minimum cost spanning tree games is in general NP-hard. The...
A situation in which a finite set of players can obtain certain payoffs by cooperation can be descri...
We study the class of directed simple games, assuming that only integer solutions are admitted; i.e....
A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the und...
An equivalence between simplen-person cooperative games and linear integer programs in 0–1 variables...
Various least core concepts including the classical least core of cooperative games are discussed. B...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of cooperative games. We show that we can efficiently compute an allocation in t...
We consider classes of TU-games. We show that we can efficiently compute an allocation in the inters...
The nucleolus is a well-known solution concept for coalitional games to fairly distribute the total ...
The nucleolus is a well-known solution concept for coalitional games to fairly distribute the total ...
Abstract: The class of neighbour games is the intersection of the class of assignment games (cf. Sha...
We prove that computing the nucleolus of minimum cost spanning tree games is in general NP-hard. The...
A situation in which a finite set of players can obtain certain payoffs by cooperation can be descri...
We study the class of directed simple games, assuming that only integer solutions are admitted; i.e....
A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the und...
An equivalence between simplen-person cooperative games and linear integer programs in 0–1 variables...
Various least core concepts including the classical least core of cooperative games are discussed. B...