A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network is an ultrametric. We show that every ultra-metric minimum cost spanning tree game is represented as a (-ost allocation game on a rooted tree and give an $O(??^{2}) $ time algorithm to find su$(.h $ a representation, where $?l $ is the number of plavers. Using the known results on the time complexity of solutions of cost allocation games on rooted trees, we then show that there ex-ist $O(\uparrow?^{2}) $ time algorithms for computing the Shapley value, the nucleolus and the $c- galitaJ^{\cdot}iail $ allocation of the ultrametric minimum cost spanning tree games.
Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set R of red edges and a se...
Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set R of red edges and a se...
Various least core concepts including the classical least core of cooperative games are discussed. B...
Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges o...
In this paper we present the Subtraction Algorithm that computes for every classical minimum cost sp...
We prove that computing the nucleolus of minimum cost spanning tree games is in general NP-hard. The...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
Abstract. We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning ...
Abstract. We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning ...
We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game ...
Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set R of red edges and a se...
Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set R of red edges and a se...
Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set R of red edges and a se...
Various least core concepts including the classical least core of cooperative games are discussed. B...
Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges o...
In this paper we present the Subtraction Algorithm that computes for every classical minimum cost sp...
We prove that computing the nucleolus of minimum cost spanning tree games is in general NP-hard. The...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
The Stackelberg Minimum Spanning Tree (StackMST) game is a network pricing (bilevel) optimization pr...
Abstract. We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning ...
Abstract. We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning ...
We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game ...
Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set R of red edges and a se...
Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set R of red edges and a se...
Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set R of red edges and a se...
Various least core concepts including the classical least core of cooperative games are discussed. B...